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<blockquote data-quote="Rune" data-source="post: 5782357" data-attributes="member: 67"><p>The added bonus to this approach is, the original poster will get some much needed practice building characters by making the pregens.</p><p></p><p></p><p></p><p>Sounds like advice from Ray Winneger's (sp?) Dungeoncraft article from back in the 2e days. Good stuff. His specific advice was for world-building, (that is, every element of the world you create gets a secret that goes in the deck. Whenever you build a new element, pull out a secret and figure out how it is related), both to create verisimilitude and to plant plot hooks.</p><p></p><p></p><p></p><p>I really like this, although some players prefer to figure out their backgrounds (and other details) as they play the character. If you have this type of player, go with it!</p><p></p><p>In addition to all of the superb advice above (and, I'm sure, more to come!), you might find some of the advice in <a href="http://www.enworld.org/forum/general-rpg-discussion/316091-full-time-dm-part-time-prep.html" target="_blank">this thread</a> to be of use. It is not all directed toward a DM with your specific problems (more for the DM with very little time to prep), but much of the advice is stuff I would recommend for any DM (especially one running 4e). It all emphasizes a style of DMing that I call "streamlined sandbox."</p></blockquote><p></p>
[QUOTE="Rune, post: 5782357, member: 67"] The added bonus to this approach is, the original poster will get some much needed practice building characters by making the pregens. Sounds like advice from Ray Winneger's (sp?) Dungeoncraft article from back in the 2e days. Good stuff. His specific advice was for world-building, (that is, every element of the world you create gets a secret that goes in the deck. Whenever you build a new element, pull out a secret and figure out how it is related), both to create verisimilitude and to plant plot hooks. I really like this, although some players prefer to figure out their backgrounds (and other details) as they play the character. If you have this type of player, go with it! In addition to all of the superb advice above (and, I'm sure, more to come!), you might find some of the advice in [url=http://www.enworld.org/forum/general-rpg-discussion/316091-full-time-dm-part-time-prep.html]this thread[/url] to be of use. It is not all directed toward a DM with your specific problems (more for the DM with very little time to prep), but much of the advice is stuff I would recommend for any DM (especially one running 4e). It all emphasizes a style of DMing that I call "streamlined sandbox." [/QUOTE]
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