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General Tabletop Discussion
D&D Older Editions
New to 4E, New to DM, New to EN
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<blockquote data-quote="Tony Vargas" data-source="post: 5788776" data-attributes="member: 996"><p>Depends on when you last played D&D. More complicated than original D&D, Basic D&D or AD&D, /yes/. More complicated than 3.5? No, 4e stepped down character creation a bit compared to the last ed. More complicated than AD&D 2e? Well, maybe not once you factor in all the kits and Complete books and whatnot.</p><p></p><p>You need to know the core system - combat & skills from the Player's Handbook. Character creation you need to know if your players have trouble, and you should familiarize yourself with how to read powers in the PH, because you'll have to interpret and make rulings on them from time to time. </p><p></p><p>From the DMG, you want to take a look at encounter design, and the famous 'page 42' advice on handling improvised actions. You should check out the updates for Skill Challenges (the initial SC system in the DMG was way off), or even the version of Skill Challenges in the Rules Compendium or DMG2.</p><p></p><p></p><p>4e's OK for casual play. You can let them build simpler characters - the archer build of the Ranger is notoriously easy to play, for instance, but, really any Striker is fairly straightforward. Though, the Warlock can be frustrating. </p><p></p><p>Some people are just more boardgamers than roleplayers. There's a D&D-based board game called 'Castle Ravenloft' (and two stand-alone/expansions for it, Wrath of Ashardalon, and... I forget, something about a drow). It's fun as a cooperative board game (more cooperative than settlers, kinda like Pandemic or House on the Hill) and is at least suggestive of D&D.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5788776, member: 996"] Depends on when you last played D&D. More complicated than original D&D, Basic D&D or AD&D, /yes/. More complicated than 3.5? No, 4e stepped down character creation a bit compared to the last ed. More complicated than AD&D 2e? Well, maybe not once you factor in all the kits and Complete books and whatnot. You need to know the core system - combat & skills from the Player's Handbook. Character creation you need to know if your players have trouble, and you should familiarize yourself with how to read powers in the PH, because you'll have to interpret and make rulings on them from time to time. From the DMG, you want to take a look at encounter design, and the famous 'page 42' advice on handling improvised actions. You should check out the updates for Skill Challenges (the initial SC system in the DMG was way off), or even the version of Skill Challenges in the Rules Compendium or DMG2. 4e's OK for casual play. You can let them build simpler characters - the archer build of the Ranger is notoriously easy to play, for instance, but, really any Striker is fairly straightforward. Though, the Warlock can be frustrating. Some people are just more boardgamers than roleplayers. There's a D&D-based board game called 'Castle Ravenloft' (and two stand-alone/expansions for it, Wrath of Ashardalon, and... I forget, something about a drow). It's fun as a cooperative board game (more cooperative than settlers, kinda like Pandemic or House on the Hill) and is at least suggestive of D&D. [/QUOTE]
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