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<blockquote data-quote="Empirate" data-source="post: 5992244" data-attributes="member: 78958"><p>Maybe if you take out those 3 Pally levels...</p><p></p><p>First Commandment of Optimization: Thou shalt not give up caster levels.</p><p>.</p><p>.</p><p>.</p><p>Fifth Commandment of Optimization: Thou shalt not give up caster levels. Verily, this Commandment is like unto the first; but of such magnitude that it bore mentioning twice</p><p></p><p>Everything Paladin, Shining Blade or whatever can give you, more levels of Favored Soul can give you as well, and better, in that your spellcasting improves. You're a primary spellcaster, and although Favored Souls can get away with going into melee much of the time, good spell selection and access to the highest-level spells available is really what makes or breaks them.</p><p></p><p></p><p></p><p></p><p>Concerning your spell selection:</p><p>Try to avoid overlap as much as possible. Cure Light Wounds and Lesser Vigor is not needed, skip CLW. Lesser Vigor is the most efficient means of out-of-combat healing, and CLW won't save your friends if you have to cast it in-combat. Similarly, get rid of Cure Moderate Wounds entirely. If you're feeling daring, you might want to skip healing spells altogether until you reach 12th level, and just rely on Wands of Lesser Vigor (supposing they're available to buy).</p><p>One good healing spell to consider is <a href="http://dndtools.eu/spells/spell-compendium--86/close-wounds--3542/" target="_blank">Close Wounds</a>. As an immediate action, save somebody (including yourself) from imminent death. Has saved countless PCs in my group.</p><p></p><p>Nimbus of Light is a bad spell, since its functions are provided by a torch and a light crossbow. Not needed. You might want to get Light on your Orison list if you want a magical, hands-free light source badly.</p><p></p><p>Deific Vengeance is a weak, one-target blast. When you're going into melee, you're going to lay the hurt down better than this spell ever will. Avoid at all cost.</p><p></p><p>Curse of Ill Fortune imposes some nice penalties, but isn't anything to write home about, as it's single target, will negates, SR: yes... not very powerful at all. Replace it with <a href="http://dndtools.eu/spells/complete-divine--56/wave-of-grief--689/" target="_blank">Wave of Grief</a>, and you have a much superior spell if you want debuffing. It affects a really big area.</p><p></p><p>Depending on the campaign you're playing, and on how much your DM enforces penalties due to heat or cold, <a href="http://www.d20srd.org/srd/spells/endureElements.htm" target="_blank">Endure Elements</a> could be a lifesaver - or a waste of space. I know that in my campaigns, my players love this spell... YMMV though.</p><p></p><p>Shield of Faith is a nice spell, but <a href="http://www.d20srd.org/srd/spells/protectionFromEvil.htm" target="_blank">Protection from Evil</a> practically does the same, plus a lot of other things. PfE is the superior spell in most campaigns (unless you're constantly fighting neutral opponents).</p><p></p><p><a href="http://www.d20srd.org/srd/spells/resistEnergy.htm" target="_blank">Resist Energy</a> is practically a must-have, it affords very good protection against a lot of enemies. </p><p></p><p>Despite the off-putting name, <a href="http://www.d20srd.org/srd/spells/calmEmotions.htm" target="_blank">Calm Emotions</a> is actually powerful battlefield control. It also gets rid of fear effects, which a lot of enemies can cause.</p><p></p><p><a href="http://www.d20srd.org/srd/spells/obscuringMist.htm" target="_blank">Obscuring Mist</a> is an excellent spell for its level. Not being seen means not being hit!</p><p></p><p>You might want to spread out a bit, to make you more flexible. The <a href="http://dndtools.eu/spells/complete-adventurer--54/divine-insight--371/" target="_blank">Divine Insight</a> spell is excellent for this, making you very good at any one skill you might happen to need at the moment.</p><p></p><p>Further recommendations: <a href="http://www.d20srd.org/srd/spells/shatter.htm" target="_blank">Shatter</a>, <a href="http://www.d20srd.org/srd/spells/restorationLesser.htm" target="_blank">Lesser Restoration</a>, <a href="http://www.d20srd.org/srd/spells/silence.htm" target="_blank">Silence</a>. All of these are just as good on a wand or eternal wand, though.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5992244, member: 78958"] Maybe if you take out those 3 Pally levels... First Commandment of Optimization: Thou shalt not give up caster levels. . . . Fifth Commandment of Optimization: Thou shalt not give up caster levels. Verily, this Commandment is like unto the first; but of such magnitude that it bore mentioning twice Everything Paladin, Shining Blade or whatever can give you, more levels of Favored Soul can give you as well, and better, in that your spellcasting improves. You're a primary spellcaster, and although Favored Souls can get away with going into melee much of the time, good spell selection and access to the highest-level spells available is really what makes or breaks them. Concerning your spell selection: Try to avoid overlap as much as possible. Cure Light Wounds and Lesser Vigor is not needed, skip CLW. Lesser Vigor is the most efficient means of out-of-combat healing, and CLW won't save your friends if you have to cast it in-combat. Similarly, get rid of Cure Moderate Wounds entirely. If you're feeling daring, you might want to skip healing spells altogether until you reach 12th level, and just rely on Wands of Lesser Vigor (supposing they're available to buy). One good healing spell to consider is [URL="http://dndtools.eu/spells/spell-compendium--86/close-wounds--3542/"]Close Wounds[/URL]. As an immediate action, save somebody (including yourself) from imminent death. Has saved countless PCs in my group. Nimbus of Light is a bad spell, since its functions are provided by a torch and a light crossbow. Not needed. You might want to get Light on your Orison list if you want a magical, hands-free light source badly. Deific Vengeance is a weak, one-target blast. When you're going into melee, you're going to lay the hurt down better than this spell ever will. Avoid at all cost. Curse of Ill Fortune imposes some nice penalties, but isn't anything to write home about, as it's single target, will negates, SR: yes... not very powerful at all. Replace it with [URL="http://dndtools.eu/spells/complete-divine--56/wave-of-grief--689/"]Wave of Grief[/URL], and you have a much superior spell if you want debuffing. It affects a really big area. Depending on the campaign you're playing, and on how much your DM enforces penalties due to heat or cold, [URL="http://www.d20srd.org/srd/spells/endureElements.htm"]Endure Elements[/URL] could be a lifesaver - or a waste of space. I know that in my campaigns, my players love this spell... YMMV though. Shield of Faith is a nice spell, but [URL="http://www.d20srd.org/srd/spells/protectionFromEvil.htm"]Protection from Evil[/URL] practically does the same, plus a lot of other things. PfE is the superior spell in most campaigns (unless you're constantly fighting neutral opponents). [URL="http://www.d20srd.org/srd/spells/resistEnergy.htm"]Resist Energy[/URL] is practically a must-have, it affords very good protection against a lot of enemies. Despite the off-putting name, [URL="http://www.d20srd.org/srd/spells/calmEmotions.htm"]Calm Emotions[/URL] is actually powerful battlefield control. It also gets rid of fear effects, which a lot of enemies can cause. [URL="http://www.d20srd.org/srd/spells/obscuringMist.htm"]Obscuring Mist[/URL] is an excellent spell for its level. Not being seen means not being hit! You might want to spread out a bit, to make you more flexible. The [URL="http://dndtools.eu/spells/complete-adventurer--54/divine-insight--371/"]Divine Insight[/URL] spell is excellent for this, making you very good at any one skill you might happen to need at the moment. Further recommendations: [URL="http://www.d20srd.org/srd/spells/shatter.htm"]Shatter[/URL], [URL="http://www.d20srd.org/srd/spells/restorationLesser.htm"]Lesser Restoration[/URL], [URL="http://www.d20srd.org/srd/spells/silence.htm"]Silence[/URL]. All of these are just as good on a wand or eternal wand, though. [/QUOTE]
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