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<blockquote data-quote="Lethol" data-source="post: 6963050" data-attributes="member: 6866399"><p>Yes, it will be one short campaign after another, but with the same character and we will keep the levels). We have two persons willing to be DM, as far as I know. We will play a few rounds with pre-made characters before we start with our own, just to get the feeling of it. I intend to really learn the mechanics of the character I choose to play. So yes, I plan to stick with the same for long . I have been working on a warlock/sorcerer, with only 3 sorcerer levels because of the metamagic mostly. If we are two spellcasters I think that it may be a good option. But if I am the only one I want to be able to do more AoE damage.</p><p></p><p></p><p></p><p>I care very much bout the rules, I think it is very important to learn to play a game as it is intended to be played. But I am willing to tweak them a little because of other reasons. For example, I wanted my warlock/sorcerer to have a faerie dragon as my Chain of the Pact familiar, just for fun. DM but was denied because he thinks he is to overpowered. Even though I pointed that I did not have in mind to use it for attacks, just for the RP elements it would bring to the character. I do see the little good aligned trickster as a possible way to eventually point out the way for my chaotic neutral warlock, who is tempted but tries to hold on the middle. And the faerie dragon would be a excellent scout. I am certain that it could bring a lot of fun to the campaign. We had a lengthy discussion about this. </p><p></p><p>I am thinking about proposing to the DM that a part of the Pact with the familiar can be that it has a requirement not to be forced to use it’s own spells in combat if not for saving it’s own life. Then it can be up to the DM when and how to use the spells. I really don’t need it’s combat power... Not more than the deliver a few touch spells now and then. So yes, the camping will be “by the book”.</p><p></p><p>I know that Pact of the Tome has its mechanical benefits, it may be that I will have it instead. But I am having this “great idea”.</p><p></p><p></p><p></p><p>I want to hold on to lore. I also want have a character that can to more than to repatingly cast Eldritch Blast. I will use it a lot, but I want other, good options also... I want to wreak havoc among my enemies within those limits. I care very much about the mechanical benefits, I am a power gamer (with a big heart for RP) , I would enjoy being the who are are able to deliver the highest amount of damage. But the most important aspect for me is the fun factor, both for me and the party. I want my shining star to benefit the party more than to steal all the kills =). </p><p></p><p></p><p></p><p>We haven’t talked about it, but I don’t think it will be a problem if I am silly good. I know the people I will play with quite well. If I outshine them, they will laugh about it. But silently they will try to figure out how to turn the table. But I don’t want to make it easy for them =). I am open for suggestions, but I want to be able to use both pact magic (level 3 warlock) and meta magic. I see great benefits in these options, because of the utility. </p><p></p><p></p><p></p><p>I am thinking about Roll20, I hope people have patience with a new player. It is not easy to learn, but I have wanted to do this for a long time. I am trying to specify how I am thinking about these things. I have ideas about how I want the character to be. And I am trying to learn how to make this true. Thank you for your guidance!</p></blockquote><p></p>
[QUOTE="Lethol, post: 6963050, member: 6866399"] Yes, it will be one short campaign after another, but with the same character and we will keep the levels). We have two persons willing to be DM, as far as I know. We will play a few rounds with pre-made characters before we start with our own, just to get the feeling of it. I intend to really learn the mechanics of the character I choose to play. So yes, I plan to stick with the same for long . I have been working on a warlock/sorcerer, with only 3 sorcerer levels because of the metamagic mostly. If we are two spellcasters I think that it may be a good option. But if I am the only one I want to be able to do more AoE damage. I care very much bout the rules, I think it is very important to learn to play a game as it is intended to be played. But I am willing to tweak them a little because of other reasons. For example, I wanted my warlock/sorcerer to have a faerie dragon as my Chain of the Pact familiar, just for fun. DM but was denied because he thinks he is to overpowered. Even though I pointed that I did not have in mind to use it for attacks, just for the RP elements it would bring to the character. I do see the little good aligned trickster as a possible way to eventually point out the way for my chaotic neutral warlock, who is tempted but tries to hold on the middle. And the faerie dragon would be a excellent scout. I am certain that it could bring a lot of fun to the campaign. We had a lengthy discussion about this. I am thinking about proposing to the DM that a part of the Pact with the familiar can be that it has a requirement not to be forced to use it’s own spells in combat if not for saving it’s own life. Then it can be up to the DM when and how to use the spells. I really don’t need it’s combat power... Not more than the deliver a few touch spells now and then. So yes, the camping will be “by the book”. I know that Pact of the Tome has its mechanical benefits, it may be that I will have it instead. But I am having this “great idea”. I want to hold on to lore. I also want have a character that can to more than to repatingly cast Eldritch Blast. I will use it a lot, but I want other, good options also... I want to wreak havoc among my enemies within those limits. I care very much about the mechanical benefits, I am a power gamer (with a big heart for RP) , I would enjoy being the who are are able to deliver the highest amount of damage. But the most important aspect for me is the fun factor, both for me and the party. I want my shining star to benefit the party more than to steal all the kills =). We haven’t talked about it, but I don’t think it will be a problem if I am silly good. I know the people I will play with quite well. If I outshine them, they will laugh about it. But silently they will try to figure out how to turn the table. But I don’t want to make it easy for them =). I am open for suggestions, but I want to be able to use both pact magic (level 3 warlock) and meta magic. I see great benefits in these options, because of the utility. I am thinking about Roll20, I hope people have patience with a new player. It is not easy to learn, but I have wanted to do this for a long time. I am trying to specify how I am thinking about these things. I have ideas about how I want the character to be. And I am trying to learn how to make this true. Thank you for your guidance! [/QUOTE]
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