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<blockquote data-quote="Imaculata" data-source="post: 6758421" data-attributes="member: 6801286"><p>Usually you'll want a small group of monsters, with a CR equal to the average level of the party +1, for a normal encounter, or +2 for a difficult encounter. That is assuming you are not just throwing one creature at the entire party. </p><p></p><p>So for a level 1 party of about 4 players, a group of 4 to 5 CR 1/2 zombies is not a very hard encounter. But if it's three zombies, and one CR 3 enemy, that fight might be a lot harder. </p><p></p><p>Most enemies aren't so tough if they are alone, and the entire party can easily gang up on them. But give them some lower CR minions, and the players will have to divide their offensive power.</p><p></p><p>The design of the group of enemies is also important. A group of 4 CR 1/2 skeletons with swords is not a big deal. But if two of them happen to have bows, and are standing on higher ground, that makes a big difference. Do the players have ranged weapons to deal with them? Or do they need to first climb a ladder to reach them, while getting hit with arrows all the way?</p><p></p><p>And not all players are the same. Their strategy and equipment matter a lot, as does that of the enemies. So if you are entirely unsure of the strength of the players, throw a weak encounter at them first, so you know what they can handle.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6758421, member: 6801286"] Usually you'll want a small group of monsters, with a CR equal to the average level of the party +1, for a normal encounter, or +2 for a difficult encounter. That is assuming you are not just throwing one creature at the entire party. So for a level 1 party of about 4 players, a group of 4 to 5 CR 1/2 zombies is not a very hard encounter. But if it's three zombies, and one CR 3 enemy, that fight might be a lot harder. Most enemies aren't so tough if they are alone, and the entire party can easily gang up on them. But give them some lower CR minions, and the players will have to divide their offensive power. The design of the group of enemies is also important. A group of 4 CR 1/2 skeletons with swords is not a big deal. But if two of them happen to have bows, and are standing on higher ground, that makes a big difference. Do the players have ranged weapons to deal with them? Or do they need to first climb a ladder to reach them, while getting hit with arrows all the way? And not all players are the same. Their strategy and equipment matter a lot, as does that of the enemies. So if you are entirely unsure of the strength of the players, throw a weak encounter at them first, so you know what they can handle. [/QUOTE]
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