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<blockquote data-quote="DEFCON 1" data-source="post: 7539874" data-attributes="member: 7006"><p>If you are trying to learn the game first, you actually might find it easier to buy the Starter Set, rather than straight into the Player's Handbook, Monster Manual, or Dungeon Master's Guide. The Starter Set has the most preliminary rules necessary for jumping in feet first arranged quickly for you... whereas the larger books obviously have a lot more information but which are spread out over many, many chapters. In addition, the Starter Set has one of the best adventures for introductory games out there, and is a great starting tool for new players and dungeon masters alike.</p><p></p><p>Once you get past the Starter Set, the free downloadable Basic Rules from the wizards.com website (as [MENTION=6801845]Oofta[/MENTION] linked to) is the next best "money-saver" option there is, and gives you all the required information to take the characters provided in the Starter Set onward to higher levels.</p><p></p><p>The advantage of the Player's Handbook is that you get a wider variety of "stuff" to make characters with... but most of that is unnecessary and quite possibly a little more confusing for people just trying to learn. It's like trying to learn a new board game while incorporating all fifteen expansions-- they just make the basic process to learn take longer, plus you lose out on the "Oh wow!" factor of discovery later on. So start baseline, and introduce more stuff later on after you've exhausted the baseline material.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7539874, member: 7006"] If you are trying to learn the game first, you actually might find it easier to buy the Starter Set, rather than straight into the Player's Handbook, Monster Manual, or Dungeon Master's Guide. The Starter Set has the most preliminary rules necessary for jumping in feet first arranged quickly for you... whereas the larger books obviously have a lot more information but which are spread out over many, many chapters. In addition, the Starter Set has one of the best adventures for introductory games out there, and is a great starting tool for new players and dungeon masters alike. Once you get past the Starter Set, the free downloadable Basic Rules from the wizards.com website (as [MENTION=6801845]Oofta[/MENTION] linked to) is the next best "money-saver" option there is, and gives you all the required information to take the characters provided in the Starter Set onward to higher levels. The advantage of the Player's Handbook is that you get a wider variety of "stuff" to make characters with... but most of that is unnecessary and quite possibly a little more confusing for people just trying to learn. It's like trying to learn a new board game while incorporating all fifteen expansions-- they just make the basic process to learn take longer, plus you lose out on the "Oh wow!" factor of discovery later on. So start baseline, and introduce more stuff later on after you've exhausted the baseline material. [/QUOTE]
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