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<blockquote data-quote="Starfox" data-source="post: 7064001" data-attributes="member: 2303"><p>The difference between 3.5 and Pathfinder is like the death of a thousand needles (in a good way). There are many small changes, which takes some time to absorb. Particularly spells have changed, many buffs have dropped considerably in duration. But these are subtle details you'll discover as you go.</p><p></p><p>The big changes are obvious ones; class abilities and combat maneuvers. All classes now have more and improved class features besides spellcasting. Here are some highlights from the top of my head.</p><p></p><p>Bards can cast spells while maintaining bardic performance.</p><p></p><p>Paladin smite is not a one-time deal, it lasts for an entire combat but only against a single enemy.</p><p></p><p>Sorcerers now have a bloodline that give them lots of abilities. These are more flavor than power, but some are quite nice. And they get additional spells know from the bloodline too.</p><p></p><p>Druids have been nerfed; summon nature's animal is much less powerful and the rules for wild shape are very much tighter.</p><p></p><p>Fighters have actual class abilities, and learn to move around in armor.</p><p></p><p>Rogues and barbarians from the core book are no longer valid in Pathfinder Society play, instead use the unchained versions. </p><p></p><p><a href="http://www.d20pfsrd.com/classes/unchained-classes/barbarian-unchained/" target="_blank">http://www.d20pfsrd.com/classes/unchained-classes/barbarian-unchained/</a></p><p></p><p><a href="http://www.d20pfsrd.com/classes/unchained-classes/rogue-unchained/" target="_blank">http://www.d20pfsrd.com/classes/unchained-classes/rogue-unchained/</a></p></blockquote><p></p>
[QUOTE="Starfox, post: 7064001, member: 2303"] The difference between 3.5 and Pathfinder is like the death of a thousand needles (in a good way). There are many small changes, which takes some time to absorb. Particularly spells have changed, many buffs have dropped considerably in duration. But these are subtle details you'll discover as you go. The big changes are obvious ones; class abilities and combat maneuvers. All classes now have more and improved class features besides spellcasting. Here are some highlights from the top of my head. Bards can cast spells while maintaining bardic performance. Paladin smite is not a one-time deal, it lasts for an entire combat but only against a single enemy. Sorcerers now have a bloodline that give them lots of abilities. These are more flavor than power, but some are quite nice. And they get additional spells know from the bloodline too. Druids have been nerfed; summon nature's animal is much less powerful and the rules for wild shape are very much tighter. Fighters have actual class abilities, and learn to move around in armor. Rogues and barbarians from the core book are no longer valid in Pathfinder Society play, instead use the unchained versions. [url]http://www.d20pfsrd.com/classes/unchained-classes/barbarian-unchained/[/url] [url]http://www.d20pfsrd.com/classes/unchained-classes/rogue-unchained/[/url] [/QUOTE]
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