Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
New Town Generator
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MaxKaladin" data-source="post: 44453" data-attributes="member: 1196"><p>You may want to resize some of the screens. For instance, that second screen or make it support adjustment better. It was partially off the screen on my monitor (21" at 1024x768) when it came up for me. Related is the fact that the maximized state did not stay for me. If I maximized a window and moved to the next, it came up unmaximized. </p><p></p><p>On the second screen:</p><p></p><p>I liked the alignment distribution control. Very keen.</p><p></p><p>The scrolling power center details box was kinda confusing with the scrollbar on the right. Perhaps replace that with some kind of slider with a display of the group you're currently working with. Perhaps generate some tabs of some kind. Maybe even just a box saying what group you're on would suffice. I know I originally thought I was scrolling for more info and had to figure out what the scrollbar did. This follows over onto several of the later screens. </p><p></p><p>On the third screen, make provisions for customizing the gods available. Not all of us use the Greyhawk pantheon. </p><p></p><p>On the economic screen, you mention "Clicks". Do you mean Cliques as in the little groups all the kids in high school formed? I'm not trying to be obsessive about spelling, but I happened to notice this and thought I should point it out. </p><p></p><p>I don't really like the whole "Next" "Back" structure. Perhaps make each screen a tab. I know if I were going to do a larger city I'd be hopping back and forth a lot to get everything right and the current structure suggests it's more like a front to end progression. Perhaps have a "Wizard" mode like what it is now for quick towns and a more straightforward interface for working with a town more. Kinda like how Winzip has Wizard and Classic modes. </p><p></p><p>Once you get the thing running, there will probably need to be a bit of help to explain what some of the entries are about. </p><p></p><p>Overall, it looks like you've got incredible amounts of detail planned. I like that. It should be very cool when you get done.</p></blockquote><p></p>
[QUOTE="MaxKaladin, post: 44453, member: 1196"] You may want to resize some of the screens. For instance, that second screen or make it support adjustment better. It was partially off the screen on my monitor (21" at 1024x768) when it came up for me. Related is the fact that the maximized state did not stay for me. If I maximized a window and moved to the next, it came up unmaximized. On the second screen: I liked the alignment distribution control. Very keen. The scrolling power center details box was kinda confusing with the scrollbar on the right. Perhaps replace that with some kind of slider with a display of the group you're currently working with. Perhaps generate some tabs of some kind. Maybe even just a box saying what group you're on would suffice. I know I originally thought I was scrolling for more info and had to figure out what the scrollbar did. This follows over onto several of the later screens. On the third screen, make provisions for customizing the gods available. Not all of us use the Greyhawk pantheon. On the economic screen, you mention "Clicks". Do you mean Cliques as in the little groups all the kids in high school formed? I'm not trying to be obsessive about spelling, but I happened to notice this and thought I should point it out. I don't really like the whole "Next" "Back" structure. Perhaps make each screen a tab. I know if I were going to do a larger city I'd be hopping back and forth a lot to get everything right and the current structure suggests it's more like a front to end progression. Perhaps have a "Wizard" mode like what it is now for quick towns and a more straightforward interface for working with a town more. Kinda like how Winzip has Wizard and Classic modes. Once you get the thing running, there will probably need to be a bit of help to explain what some of the entries are about. Overall, it looks like you've got incredible amounts of detail planned. I like that. It should be very cool when you get done. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
New Town Generator
Top