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<blockquote data-quote="towngen" data-source="post: 44952" data-attributes="member: 1528"><p>Thanks all for the helpful comments!</p><p></p><p>There is a front to back progression in the screens. Certain things depend on other things.</p><p></p><p>Such as:</p><p></p><p>I can't decide how many churches and what alignments they are until you pass the second screen. Because until you do, I don't know if its a village or sprawling metropolis and I don't know what the alignment distribution is yet. Notice the warning tool tab that pops up if you hover the cursor over the "back button". If you go back and change the alignment distribution, it won't retroactively apply that to all the following screens that you've already been to. The logic to do that is circular in nature and gets really difficult to manage properly.</p><p></p><p>Perhaps powercenters should be on the 3rd screen to cut down the 2nd screen's size. I'll see if I can clear up the scrolling ambiguity.</p><p></p><p>If I made it a single tabbed dialog, then you would be tempted to pop back and forth a lot. Which kinda messes up the AI logic I'm using when you press the "Random All" button. It takes into account the values chosen on the previous screens and rearranges the probabilities in (hopefully) an intelligent fashion. Notice what happen to the number of undead generated by the random button if you change the ratio of good and evil churches before you click it? That kind of thing. Like, suppose the town guard is small and weak, that will affect the chances for each crime level on the next dialog. Same with alignment distribution.</p><p></p><p>Maybe I need to make another "summary and editing" screen after the ordered wizard screens, to allow easy back and forth editing with no more random buttons. That way I can still try to ensure some intelligent "this is based partly on that" logic without pulling my hair out, and allowing the user to see everything easily for editing purposes. Hmmm... I don't know. I'll think about this more. Maybe someone can give me a suggestion on how to visually imply the front to back progression I need for my logic, but not inconvience the user for editing purposes.</p><p></p><p>Yes, Clicks should be Cliques. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> My spelling after a long day at the office isn't all that great ... I turn off my brain and go on autopilot programming mode and just type ...</p><p></p><p>The window size issues I'll try to deal with better. I should have realized that some people out there still run at 1024x786. I hope no one requests 800x600. That is a really painful resolution to have to look at. I guess I'm just sensitive to it because I stare at a monitor all day every day. I'm not sure how you can stand it on a 21" monitor, but to each his own. To me, 1280x1024 (@85Hz) on a 19" is ideal, but again, that's just me and I guess I need to accomidate people better. Sorry. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Thanks again everyone! And any more comments, suggestions, and constructive criticisms are welcome!</p><p></p><p>Walter</p><p></p><p>[edit: geeze, my spelling still sucks ...]</p></blockquote><p></p>
[QUOTE="towngen, post: 44952, member: 1528"] Thanks all for the helpful comments! There is a front to back progression in the screens. Certain things depend on other things. Such as: I can't decide how many churches and what alignments they are until you pass the second screen. Because until you do, I don't know if its a village or sprawling metropolis and I don't know what the alignment distribution is yet. Notice the warning tool tab that pops up if you hover the cursor over the "back button". If you go back and change the alignment distribution, it won't retroactively apply that to all the following screens that you've already been to. The logic to do that is circular in nature and gets really difficult to manage properly. Perhaps powercenters should be on the 3rd screen to cut down the 2nd screen's size. I'll see if I can clear up the scrolling ambiguity. If I made it a single tabbed dialog, then you would be tempted to pop back and forth a lot. Which kinda messes up the AI logic I'm using when you press the "Random All" button. It takes into account the values chosen on the previous screens and rearranges the probabilities in (hopefully) an intelligent fashion. Notice what happen to the number of undead generated by the random button if you change the ratio of good and evil churches before you click it? That kind of thing. Like, suppose the town guard is small and weak, that will affect the chances for each crime level on the next dialog. Same with alignment distribution. Maybe I need to make another "summary and editing" screen after the ordered wizard screens, to allow easy back and forth editing with no more random buttons. That way I can still try to ensure some intelligent "this is based partly on that" logic without pulling my hair out, and allowing the user to see everything easily for editing purposes. Hmmm... I don't know. I'll think about this more. Maybe someone can give me a suggestion on how to visually imply the front to back progression I need for my logic, but not inconvience the user for editing purposes. Yes, Clicks should be Cliques. :) My spelling after a long day at the office isn't all that great ... I turn off my brain and go on autopilot programming mode and just type ... The window size issues I'll try to deal with better. I should have realized that some people out there still run at 1024x786. I hope no one requests 800x600. That is a really painful resolution to have to look at. I guess I'm just sensitive to it because I stare at a monitor all day every day. I'm not sure how you can stand it on a 21" monitor, but to each his own. To me, 1280x1024 (@85Hz) on a 19" is ideal, but again, that's just me and I guess I need to accomidate people better. Sorry. :) Thanks again everyone! And any more comments, suggestions, and constructive criticisms are welcome! Walter [edit: geeze, my spelling still sucks ...] [/QUOTE]
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