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New UA Paladin Sacred Oaths are Oath of Conquest and the Oath of Treachery
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<blockquote data-quote="Istbor" data-source="post: 7705553" data-attributes="member: 6801670"><p>Right, I think, if the flavor text used isn't in fact provisional but what they intend to use in the finished product, then problems could be had.</p><p></p><p>Regardless I think that unless a very clear idea of a campaign is used, a session zero to help set party dynamic is needed. I honestly have fallen in love with the session zero talks now, as I makes my job so much easier as a DM and it curtails a lot of conflict that could happen down the road is some of the more... unique parties. </p><p></p><p>An example I suppose for my campaign mention would be like... if your players were all coming from the same Government or Order of knights or something. They would have a reason to stick with one another and not really oppose one another as much as a random rogue partying with this Conquest guy he met at a tavern. I think this path at least would work well if the whole party is at work against a common and clear goal. </p><p></p><p>Treachery is a harder one to figure out, party dynamic wise, but not impossible. I would ultimately make mine off this concept of the oaths or order you belonged to left you feeling broken or betrayed and that is now why you are seeking your own power. And would be a good reason for being custom to running away, if say a Knightly order was after you.</p></blockquote><p></p>
[QUOTE="Istbor, post: 7705553, member: 6801670"] Right, I think, if the flavor text used isn't in fact provisional but what they intend to use in the finished product, then problems could be had. Regardless I think that unless a very clear idea of a campaign is used, a session zero to help set party dynamic is needed. I honestly have fallen in love with the session zero talks now, as I makes my job so much easier as a DM and it curtails a lot of conflict that could happen down the road is some of the more... unique parties. An example I suppose for my campaign mention would be like... if your players were all coming from the same Government or Order of knights or something. They would have a reason to stick with one another and not really oppose one another as much as a random rogue partying with this Conquest guy he met at a tavern. I think this path at least would work well if the whole party is at work against a common and clear goal. Treachery is a harder one to figure out, party dynamic wise, but not impossible. I would ultimately make mine off this concept of the oaths or order you belonged to left you feeling broken or betrayed and that is now why you are seeking your own power. And would be a good reason for being custom to running away, if say a Knightly order was after you. [/QUOTE]
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New UA Paladin Sacred Oaths are Oath of Conquest and the Oath of Treachery
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