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New Wandering Monsters - Hulking Out
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<blockquote data-quote="Nymrohd" data-source="post: 6148637" data-attributes="member: 59126"><p>At the same time, 3E even in Core did not actually change anything. It just went vague. It doesn't say anything specific about archons and guardinals, never says demons and devils are good to put together in an encounter. The additional spells the cleric and druid got access to are almost entirely quest spells they had access to through Tome of Magic or bigger versions of older spells. I am sorry but I don't see how 3E changed anything. It just became less specific. If your point is (and honestly that's what it seems to be) that the 3E-4E transition was not the only one to change things, well you are comparing two very different things. Not including details is not the same with deciding to change the entire lore of the game.</p></blockquote><p></p>
[QUOTE="Nymrohd, post: 6148637, member: 59126"] At the same time, 3E even in Core did not actually change anything. It just went vague. It doesn't say anything specific about archons and guardinals, never says demons and devils are good to put together in an encounter. The additional spells the cleric and druid got access to are almost entirely quest spells they had access to through Tome of Magic or bigger versions of older spells. I am sorry but I don't see how 3E changed anything. It just became less specific. If your point is (and honestly that's what it seems to be) that the 3E-4E transition was not the only one to change things, well you are comparing two very different things. Not including details is not the same with deciding to change the entire lore of the game. [/QUOTE]
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