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<blockquote data-quote="Neonchameleon" data-source="post: 8946647" data-attributes="member: 87792"><p>Well this one is the controversial part. Changes include:</p><ul> <li data-xf-list-type="ul">Wildshape uses your personal hit points rather than being ablative armour</li> <li data-xf-list-type="ul">It's no longer a near mandatory ability; there are two other Channel Nature options. One of which is Find Familiar and the other healing.</li> <li data-xf-list-type="ul">You get one statblock (or three later; land, water, air)</li> <li data-xf-list-type="ul">You can make it look how you want</li> <li data-xf-list-type="ul">It doesn't get much in the way of special abilities</li> <li data-xf-list-type="ul">Land forms only get multiattack and climb speed at level 5; you only get aquatic at 7 and flying at 9</li> <li data-xf-list-type="ul">Tiny only at level 11 meaning no bypassing soooo many things</li> <li data-xf-list-type="ul">Level 13 lets you switch in and out of wild shape as a bonus without losing the wild shape as long as you go back within a minute</li> <li data-xf-list-type="ul">Circle of the Moon now needs its fluff text re-written and probably the name changed because it's now the weird wild shapes for combat. Kinda always was, but this isn't pretending to be natural.<ul> <li data-xf-list-type="ul">Level 3 lets you Unarmed Strike (read: grapple/push/trip) as a bonus action.<em> Technically you can't grapple without hands. </em>(You're also only good at grappling, pushing, and tripping in land form). This is where things like a tripping wolf go.</li> <li data-xf-list-type="ul">Level 3 <em>also</em> lets you use abjuration spells including healing while wild shaped.</li> <li data-xf-list-type="ul">Level 6 lets you add elements to the mix, partly cosmetically, partly you get elemental resistance and may do elemental damage</li> <li data-xf-list-type="ul">Level 10 is a straight up elemental damage buff.</li> <li data-xf-list-type="ul">Level 14 is the old Thousand Faces.</li> </ul></li> </ul><p>The overall changes to non-moon druids are that they've lost ablative temp HP from Wildshape and personal tiny spider scouting but gained a free fey familiar and extra healing. Circle of the Moon has gone from one of the tankiest things in the game to probably the flimsiest - but with a whole lot of cool effects.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8946647, member: 87792"] Well this one is the controversial part. Changes include: [LIST] [*]Wildshape uses your personal hit points rather than being ablative armour [*]It's no longer a near mandatory ability; there are two other Channel Nature options. One of which is Find Familiar and the other healing. [*]You get one statblock (or three later; land, water, air) [*]You can make it look how you want [*]It doesn't get much in the way of special abilities [*]Land forms only get multiattack and climb speed at level 5; you only get aquatic at 7 and flying at 9 [*]Tiny only at level 11 meaning no bypassing soooo many things [*]Level 13 lets you switch in and out of wild shape as a bonus without losing the wild shape as long as you go back within a minute [*]Circle of the Moon now needs its fluff text re-written and probably the name changed because it's now the weird wild shapes for combat. Kinda always was, but this isn't pretending to be natural. [LIST] [*]Level 3 lets you Unarmed Strike (read: grapple/push/trip) as a bonus action.[I] Technically you can't grapple without hands. [/I](You're also only good at grappling, pushing, and tripping in land form). This is where things like a tripping wolf go. [*]Level 3 [I]also[/I] lets you use abjuration spells including healing while wild shaped. [*]Level 6 lets you add elements to the mix, partly cosmetically, partly you get elemental resistance and may do elemental damage [*]Level 10 is a straight up elemental damage buff. [*]Level 14 is the old Thousand Faces. [/LIST] [/LIST] The overall changes to non-moon druids are that they've lost ablative temp HP from Wildshape and personal tiny spider scouting but gained a free fey familiar and extra healing. Circle of the Moon has gone from one of the tankiest things in the game to probably the flimsiest - but with a whole lot of cool effects. [/QUOTE]
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