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<blockquote data-quote="Chaosmancer" data-source="post: 8954555" data-attributes="member: 6801228"><p>It is a workable idea, but not in isolation, I think. </p><p></p><p>I keep harping on the seperation, but it is important. We need Wildshape to be useful, but not gamebreaking, for regular druids, and a combat option for Moon Druids. So things like the Multi-attack need to be moved to the Moon Druid. </p><p></p><p>But, your proposal focuses entirely on the Moon Druid, so I will do the same for right now. </p><p></p><p>Druids don't have enough good uses for their spell slots, so I'm fine giving the Moon Druid a way to spend those extra slots. It doesn't take any additional actions, so that is good. </p><p></p><p>Where I think the specific rubber needs to hit the hypothetical road though is that I think it needs dual-scaling. Barbarian is an over-used example, but useful. Reckless Attack + Rage is close to having a lot of hp but being trivially easy to hit. And the Moon Druid currently has awful AC. But, notably, the Barbarian doubles their effective HP, and can be healed, while Temp hp can't. At low levels a 2nd level spell slot for 20 thp is VERY good... but at higher levels it isn't. However, the trade off gets worse and worse the higher you get. </p><p></p><p>Even if it was 180 temp hp, I'm not sure I'd consider it in exchange for my one and only 9th level slot. But enemy damage has increased. So, I think there needs to be a way to scale how effective it is to spend the slot, not just making each slot more temp hp, because I don't think they will ever really drop 6th thru 9th spells on this. </p><p></p><p></p><p>Also, here is a thought, and it does get into a noodly and complicated mechanic but I LIKE it. What if the spell slot spending raised your maximum hp, or created a weird third type. Something like "you gain X temp hp, these temp hp act and are treated as normal hp in all ways except they disappear when you revert back to your normal form" This would allow for temp hp abilities to keep working, healing spells to be cast, and other great things while also not having the moment of the transformation ending and you immediately dying.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8954555, member: 6801228"] It is a workable idea, but not in isolation, I think. I keep harping on the seperation, but it is important. We need Wildshape to be useful, but not gamebreaking, for regular druids, and a combat option for Moon Druids. So things like the Multi-attack need to be moved to the Moon Druid. But, your proposal focuses entirely on the Moon Druid, so I will do the same for right now. Druids don't have enough good uses for their spell slots, so I'm fine giving the Moon Druid a way to spend those extra slots. It doesn't take any additional actions, so that is good. Where I think the specific rubber needs to hit the hypothetical road though is that I think it needs dual-scaling. Barbarian is an over-used example, but useful. Reckless Attack + Rage is close to having a lot of hp but being trivially easy to hit. And the Moon Druid currently has awful AC. But, notably, the Barbarian doubles their effective HP, and can be healed, while Temp hp can't. At low levels a 2nd level spell slot for 20 thp is VERY good... but at higher levels it isn't. However, the trade off gets worse and worse the higher you get. Even if it was 180 temp hp, I'm not sure I'd consider it in exchange for my one and only 9th level slot. But enemy damage has increased. So, I think there needs to be a way to scale how effective it is to spend the slot, not just making each slot more temp hp, because I don't think they will ever really drop 6th thru 9th spells on this. Also, here is a thought, and it does get into a noodly and complicated mechanic but I LIKE it. What if the spell slot spending raised your maximum hp, or created a weird third type. Something like "you gain X temp hp, these temp hp act and are treated as normal hp in all ways except they disappear when you revert back to your normal form" This would allow for temp hp abilities to keep working, healing spells to be cast, and other great things while also not having the moment of the transformation ending and you immediately dying. [/QUOTE]
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