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<blockquote data-quote="randomling" data-source="post: 1058079" data-attributes="member: 8432"><p>You have the Player's Handbook? If not... well, I don't know if the old SRD is still up.</p><p></p><p>Basics though:</p><p></p><p>First, roll four six-sided dice. Whichever die came up lowest - put that on one side. Then add the totals of the other three together, and write that number down.</p><p></p><p>Example: you might roll 6, 5, 4, 2. Put the 2 on one side and add the 6, 5, and 4 together: that's 15.</p><p></p><p>Then roll all 4 dice another 5 times, doing the same drop-the-lowest-and-add-together procedure each time. You should end up with 6 figures between 3 and 18. They're your ability scores.</p><p></p><p>Next, select your race and class. Your races is the species you belong to. Your class is like your job or profession.</p><p></p><p>Run-down on the races:</p><p></p><p>Human: good at pretty much anything.</p><p>Elf: agile but frail; good at magic and archery.</p><p>Dwarf: tough but gruff. Good warriors, bad magicians.</p><p>Halfling: weak but agile; good at sneaking around.</p><p>Gnome: weak but tough. Good at illusions and talking with furry creatures.</p><p>Half-orc: strong, but not too bright. Great tanks, dreadful spellcasters.</p><p>Half-elf: some elf-like traits, but versatile like humans.</p><p></p><p>And the classes:</p><p></p><p>Barbarian: fast and angry fighting type.</p><p>Bard: singing and magic, all in one.</p><p>Cleric: priest-type person. </p><p>Druid: nature priest. </p><p>Fighter: good at bashing people with weapons.</p><p>Monk: good at bashing people with fists, and running a lot.</p><p>Paladin: holy (and usually holier-than-thou) knight.</p><p>Ranger: dedicated and focused hunter.</p><p>Rogue: thief, diplomat, philanderer or spy.</p><p>Sorcerer: spellcaster with inborn magic.</p><p>Wizard: spellcaster with books.</p><p></p><p>After choosing your race and class, assign ability scores to specific abilities:</p><p></p><p>Strength: people with a high Strength are, well, strong. Low Strength people are weak. Strength is important for barbarians, paladins and monks, most fighters, and lots of rangers. It's thoroughly unimportant for wizards and sorcerers.</p><p></p><p>Dexterity: people with a high Dexterity are agile; if you have a low Dexterity you are clumsy. Dexterity is most important for rogues, most rangers, and some fighters. It's not much use to clerics.</p><p></p><p>Constitution: people with a high Constitution are tough to kill; people with a low Consitution are sickly or frail. Constitution is important for everyone, but most of all fighters, barbarians, paladins and monks.</p><p></p><p>Intelligence: brains, learning power, and logic. This is important for wizards and rogues, and not much use to many fighters or barbarians.</p><p></p><p>Wisdom: wise people are in tune with the world around them or perceptive. Wisdom is crucial for druids, clerics, rangers and paladins, and probably least important to fighters and rogues.</p><p></p><p>Charisma: force of personality, and to a certain extent attractiveness. Crucial for bards and sorcerers, useful to clerics and paladins, and useless for barbarians and fighters.</p><p></p><p>There is much more to character creation but this post is long enough! Maybe someone should pick up where I left off?</p></blockquote><p></p>
[QUOTE="randomling, post: 1058079, member: 8432"] You have the Player's Handbook? If not... well, I don't know if the old SRD is still up. Basics though: First, roll four six-sided dice. Whichever die came up lowest - put that on one side. Then add the totals of the other three together, and write that number down. Example: you might roll 6, 5, 4, 2. Put the 2 on one side and add the 6, 5, and 4 together: that's 15. Then roll all 4 dice another 5 times, doing the same drop-the-lowest-and-add-together procedure each time. You should end up with 6 figures between 3 and 18. They're your ability scores. Next, select your race and class. Your races is the species you belong to. Your class is like your job or profession. Run-down on the races: Human: good at pretty much anything. Elf: agile but frail; good at magic and archery. Dwarf: tough but gruff. Good warriors, bad magicians. Halfling: weak but agile; good at sneaking around. Gnome: weak but tough. Good at illusions and talking with furry creatures. Half-orc: strong, but not too bright. Great tanks, dreadful spellcasters. Half-elf: some elf-like traits, but versatile like humans. And the classes: Barbarian: fast and angry fighting type. Bard: singing and magic, all in one. Cleric: priest-type person. Druid: nature priest. Fighter: good at bashing people with weapons. Monk: good at bashing people with fists, and running a lot. Paladin: holy (and usually holier-than-thou) knight. Ranger: dedicated and focused hunter. Rogue: thief, diplomat, philanderer or spy. Sorcerer: spellcaster with inborn magic. Wizard: spellcaster with books. After choosing your race and class, assign ability scores to specific abilities: Strength: people with a high Strength are, well, strong. Low Strength people are weak. Strength is important for barbarians, paladins and monks, most fighters, and lots of rangers. It's thoroughly unimportant for wizards and sorcerers. Dexterity: people with a high Dexterity are agile; if you have a low Dexterity you are clumsy. Dexterity is most important for rogues, most rangers, and some fighters. It's not much use to clerics. Constitution: people with a high Constitution are tough to kill; people with a low Consitution are sickly or frail. Constitution is important for everyone, but most of all fighters, barbarians, paladins and monks. Intelligence: brains, learning power, and logic. This is important for wizards and rogues, and not much use to many fighters or barbarians. Wisdom: wise people are in tune with the world around them or perceptive. Wisdom is crucial for druids, clerics, rangers and paladins, and probably least important to fighters and rogues. Charisma: force of personality, and to a certain extent attractiveness. Crucial for bards and sorcerers, useful to clerics and paladins, and useless for barbarians and fighters. There is much more to character creation but this post is long enough! Maybe someone should pick up where I left off? [/QUOTE]
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