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<blockquote data-quote="boxstop7" data-source="post: 1058532" data-attributes="member: 8804"><p>Joke or no joke, t'was in very poor taste...</p><p></p><p>Anyway...</p><p></p><p>First and foremost, welcome to the boards! Secondly, welcome to the wonderful world of D&D!</p><p></p><p>Having said that, (and admittedly having <em>not</em> read every single reply to this thread), I'd say sit down with a cup of [insert tasty beverage], your Player's Handbook, and read the first three chapters. Try to understand, as best you can, what things like "ability scores" and "modifiers" really are and what they do. Familiarize yourself with the various character races and character classes. From there, pick a race and a class you think you'd like to play. </p><p></p><p>At this point, I'd recommend (as no doubt countless others have also done) having a conversation with your dungeon master or game master (the person in charge of running the game). Discuss with him/her the specifics like skill points, feats and equipment. As a player and a DM, I can safely say that in my experience, each DM has his/her own particular way in which they'd like the rules to be followed or interpreted. What's most important is making sure you and your DM are on the same page.</p><p></p><p>As someone else said, take some time to familiarize yourself with the character sheet you'll be using as well. Do your best to learn what numbers go where, and what they mean. Find out if your DM has a particular sheet or style he/she prefers. </p><p></p><p>It seems like a lot, and it is. In the beginning, it's really more like studying a text book. I'd say you'd be better off understanding the terms and figures with which you're working before you dive right in to creating a character. I think that two or three hours you spend just reading and absorbing the first three chapters of your Player's Handbook will be invaluable. </p><p></p><p>And remember, there are some amazing people on EN World. One or more of them is bound to help you out, should more questions arise! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>~Box</p></blockquote><p></p>
[QUOTE="boxstop7, post: 1058532, member: 8804"] Joke or no joke, t'was in very poor taste... Anyway... First and foremost, welcome to the boards! Secondly, welcome to the wonderful world of D&D! Having said that, (and admittedly having [I]not[/I] read every single reply to this thread), I'd say sit down with a cup of [insert tasty beverage], your Player's Handbook, and read the first three chapters. Try to understand, as best you can, what things like "ability scores" and "modifiers" really are and what they do. Familiarize yourself with the various character races and character classes. From there, pick a race and a class you think you'd like to play. At this point, I'd recommend (as no doubt countless others have also done) having a conversation with your dungeon master or game master (the person in charge of running the game). Discuss with him/her the specifics like skill points, feats and equipment. As a player and a DM, I can safely say that in my experience, each DM has his/her own particular way in which they'd like the rules to be followed or interpreted. What's most important is making sure you and your DM are on the same page. As someone else said, take some time to familiarize yourself with the character sheet you'll be using as well. Do your best to learn what numbers go where, and what they mean. Find out if your DM has a particular sheet or style he/she prefers. It seems like a lot, and it is. In the beginning, it's really more like studying a text book. I'd say you'd be better off understanding the terms and figures with which you're working before you dive right in to creating a character. I think that two or three hours you spend just reading and absorbing the first three chapters of your Player's Handbook will be invaluable. And remember, there are some amazing people on EN World. One or more of them is bound to help you out, should more questions arise! :) ~Box [/QUOTE]
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