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Newer editions of D&D and literary inspirations (post-Appendix N)
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<blockquote data-quote="Willie the Duck" data-source="post: 8781727" data-attributes="member: 6799660"><p>The Brothers Grimm, Aesop, Hans Christian Anderson, and the rest of the faerie tales and Norse/Germanic/Celtic/AngloSaxon/etc. myths and legends preserved post-Christianization through conversion to folk tales had a huge impact on what I considered a standard quasi-medieval (European) fantasy milieu. This is probably my starting point from which all things branch.</p><p></p><p>I think Poul Anderson's <em>Three Hearts, Three Lions;</em> Burrough's <em>John Carter</em> Series; Twain's <em>Connecticut Yankee</em>, and (surprising that it wasn't in Appendix N) <em>Gulliver's Travels</em> all helped shape my idea of planar travel (despite none of them explicitly being the same as D&D planar travel, the specifics of which seem very close to Dante). The whole strangers in a strange land vibe and each plane being kind of an island of hats certainly helps. </p><p></p><p>Umberto Eco definitely set the stage for me to use the menagerie from Pliny's <em>Natural History</em> as entities in my games.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8781727, member: 6799660"] The Brothers Grimm, Aesop, Hans Christian Anderson, and the rest of the faerie tales and Norse/Germanic/Celtic/AngloSaxon/etc. myths and legends preserved post-Christianization through conversion to folk tales had a huge impact on what I considered a standard quasi-medieval (European) fantasy milieu. This is probably my starting point from which all things branch. I think Poul Anderson's [I]Three Hearts, Three Lions;[/I] Burrough's [I]John Carter[/I] Series; Twain's [I]Connecticut Yankee[/I], and (surprising that it wasn't in Appendix N) [I]Gulliver's Travels[/I] all helped shape my idea of planar travel (despite none of them explicitly being the same as D&D planar travel, the specifics of which seem very close to Dante). The whole strangers in a strange land vibe and each plane being kind of an island of hats certainly helps. Umberto Eco definitely set the stage for me to use the menagerie from Pliny's [I]Natural History[/I] as entities in my games. [/QUOTE]
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Newer editions of D&D and literary inspirations (post-Appendix N)
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