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General Tabletop Discussion
Character Builds & Optimization
Newish Player Paladin Build Advice needed
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<blockquote data-quote="doctorbadwolf" data-source="post: 7072874" data-attributes="member: 6704184"><p>Well, from an optimization standpoint, Human is a good choice, but so is any race that boosts str or cha, honestly. Or even just any race. You rolled a 17. there is no real need to boost that further before taking a feat, and there are feats that give you a +1. </p><p></p><p>If you think your campaign will be well rounded, and include exploration challenges, Athlete is a great feat, especially if you're starting with an odd number in Str. </p><p></p><p><strong> Dragonborn</strong>, with the 17(18) in Cha and a 13(15) in Str will also be a badass, especially with a +1 str feat to make that into a 16 at lvl 4. Either way works. In 5e, a starting 15 is a-ok, and even a starting 14 is fine, as long as you boost it once or twice. </p><p></p><p><strong>AAsimar</strong> boost Cha and Wis, Con or Str, and wis is one of the most important general stats, between wisdom saves and perception, so any of the three would work well. </p><p></p><p><strong>Goliath</strong> Have Strength and Con, and are very tough. </p><p></p><p><strong>Tritons</strong> Give +1 to Str, Con, and Charisma, which is fun. and they're just pretty cool. A Paladin of a sea god sounds fun. </p><p></p><p><strong>Dwarves</strong> boost con, hill dwarves get extra HP, and mountain dwarves give +2 to Str and Con. classic paladins, still. </p><p></p><p><strong>Half-elves</strong> get +2 Cha, and 2 +1s, wherever you want them. Very solid with your stat array. The bonus skills are an excellent feature, as well. And a paladin that can't be easily charmed or put to sleep? Makes sense to me. </p><p></p><p><strong>Half-Orcs</strong> make good aggressive Paladins, unsurprisingly. </p><p></p><p>Feats: If your character concept doesn't help you pick a race, or whether you're going to use a shield or a big weapon, I recommend just going for the big weapon. It's got good support, it (IMO) fits the Ancients paladin more than sword and shield, and if you use an ax, it's also a woodsman's tool, which is cool and thematically appropriate. </p><p></p><p>So, Great Weapon is an obvious pick. I'd also, like I said above, consider Athlete. After that, Heavy Armor Master is cool and all, but I'd seriously consider the less optimizing str and damage focused feats, and consider things like Mage Slayer, that increase the types of enemies you are strong against, or otherwise increase your versatility. Specialisation is smart, but there is such a thing as overspecialization.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7072874, member: 6704184"] Well, from an optimization standpoint, Human is a good choice, but so is any race that boosts str or cha, honestly. Or even just any race. You rolled a 17. there is no real need to boost that further before taking a feat, and there are feats that give you a +1. If you think your campaign will be well rounded, and include exploration challenges, Athlete is a great feat, especially if you're starting with an odd number in Str. [B] Dragonborn[/B], with the 17(18) in Cha and a 13(15) in Str will also be a badass, especially with a +1 str feat to make that into a 16 at lvl 4. Either way works. In 5e, a starting 15 is a-ok, and even a starting 14 is fine, as long as you boost it once or twice. [B]AAsimar[/B] boost Cha and Wis, Con or Str, and wis is one of the most important general stats, between wisdom saves and perception, so any of the three would work well. [B]Goliath[/B] Have Strength and Con, and are very tough. [B]Tritons[/B] Give +1 to Str, Con, and Charisma, which is fun. and they're just pretty cool. A Paladin of a sea god sounds fun. [B]Dwarves[/B] boost con, hill dwarves get extra HP, and mountain dwarves give +2 to Str and Con. classic paladins, still. [B]Half-elves[/B] get +2 Cha, and 2 +1s, wherever you want them. Very solid with your stat array. The bonus skills are an excellent feature, as well. And a paladin that can't be easily charmed or put to sleep? Makes sense to me. [B]Half-Orcs[/B] make good aggressive Paladins, unsurprisingly. Feats: If your character concept doesn't help you pick a race, or whether you're going to use a shield or a big weapon, I recommend just going for the big weapon. It's got good support, it (IMO) fits the Ancients paladin more than sword and shield, and if you use an ax, it's also a woodsman's tool, which is cool and thematically appropriate. So, Great Weapon is an obvious pick. I'd also, like I said above, consider Athlete. After that, Heavy Armor Master is cool and all, but I'd seriously consider the less optimizing str and damage focused feats, and consider things like Mage Slayer, that increase the types of enemies you are strong against, or otherwise increase your versatility. Specialisation is smart, but there is such a thing as overspecialization. [/QUOTE]
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