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<blockquote data-quote="Jaeger" data-source="post: 8402475" data-attributes="member: 27996"><p>Not an argument.</p><p></p><p>Asmodee is hardly starving... This is not some small indie developer we are talking about here.</p><p></p><p>And as <em>aramis erak</em> has pointed out, this has every indicator of history repeating itself with the L5R setting all over again.</p><p></p><p>Especially since for every critique the Asmodee imprint developer Edge Studio literally cuts and pastes the same response: <em>"The two collections will evolve in parallel."</em></p><p></p><p>Inducing confidence in this decision they are not...</p><p></p><p></p><p>The main problem with these 5e conversions is that they have to hew very close to the 5e d20 mechanics in order to retain the "Compatible" title which is their main selling point. In every case you are simply looking at a 5e reskin. And are decidedly not getting the full effect of the mechanics made for the setting as you were in the original versions.</p><p></p><p>Which is a shame because I strongly feel that there is nothing inherently wrong with the core d20 mechanic that wouldn't make it work rather well for some of these conversions if you were able to make a truly bespoke d20 version of the game.</p><p></p><p>But the need to be fully '5e Compatible' completely stifles all that potential, and gives little to no design space to make a d20 version that reflects the setting similar to how the original system would.</p><p></p><p>They are literally doing the d20 IP conversions the same way that they were done in the 3.x era, with all the same criticisms. And while it made for a short term cash grab back then, it did nothing for the actual long term popularity of the game line.</p><p></p><p>IMHO this is sad because actual creative versions of the d20 rules set are being snuffed out before they have a chance due to the perceived demand for full 5e compatibility.</p><p></p><p>Where I would take the stance that so long as you have six ability scores AC HP and Saves - the game would be close enough to how 5e works that any table should be able to absorb the new rules without issue. Even if the d20 rules have been hacked to the point that they give a very different feel in play to a game of 5e.</p><p></p><p>And that is the real issue I have with these '5e compatible' conversions. Drive for full compatibility means that you are not really playing a game of LOTR, Trudvang, Symborium, Or L5R. You are playing a game of 5e D&D with a thin IP setting veneer on top.</p><p></p><p>But honesty forces me to admit that the real truth is this: Sales of Adventures in Middle Earth has shown that within the majority of 5e players; <em>nobody cares if it is just a game of 5e D&D with a thin setting veneer.</em></p><p></p><p>So while we may not get the glut of material that happened during the d20 boom. We are absolutely getting a "5e Compatible" version of every game with a recognizable IP that the developers think they can sell to the 5e crowd.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8402475, member: 27996"] Not an argument. Asmodee is hardly starving... This is not some small indie developer we are talking about here. And as [I]aramis erak[/I] has pointed out, this has every indicator of history repeating itself with the L5R setting all over again. Especially since for every critique the Asmodee imprint developer Edge Studio literally cuts and pastes the same response: [I]"The two collections will evolve in parallel."[/I] Inducing confidence in this decision they are not... The main problem with these 5e conversions is that they have to hew very close to the 5e d20 mechanics in order to retain the "Compatible" title which is their main selling point. In every case you are simply looking at a 5e reskin. And are decidedly not getting the full effect of the mechanics made for the setting as you were in the original versions. Which is a shame because I strongly feel that there is nothing inherently wrong with the core d20 mechanic that wouldn't make it work rather well for some of these conversions if you were able to make a truly bespoke d20 version of the game. But the need to be fully '5e Compatible' completely stifles all that potential, and gives little to no design space to make a d20 version that reflects the setting similar to how the original system would. They are literally doing the d20 IP conversions the same way that they were done in the 3.x era, with all the same criticisms. And while it made for a short term cash grab back then, it did nothing for the actual long term popularity of the game line. IMHO this is sad because actual creative versions of the d20 rules set are being snuffed out before they have a chance due to the perceived demand for full 5e compatibility. Where I would take the stance that so long as you have six ability scores AC HP and Saves - the game would be close enough to how 5e works that any table should be able to absorb the new rules without issue. Even if the d20 rules have been hacked to the point that they give a very different feel in play to a game of 5e. And that is the real issue I have with these '5e compatible' conversions. Drive for full compatibility means that you are not really playing a game of LOTR, Trudvang, Symborium, Or L5R. You are playing a game of 5e D&D with a thin IP setting veneer on top. But honesty forces me to admit that the real truth is this: Sales of Adventures in Middle Earth has shown that within the majority of 5e players; [I]nobody cares if it is just a game of 5e D&D with a thin setting veneer.[/I] So while we may not get the glut of material that happened during the d20 boom. We are absolutely getting a "5e Compatible" version of every game with a recognizable IP that the developers think they can sell to the 5e crowd. [/QUOTE]
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