Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
News Digest: New D&D Licensed Products, Steve Jackson Games Annual Report and New Products, Internat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="prosfilaes" data-source="post: 7735542" data-attributes="member: 40166"><p>GURPS is one of the most successful RPGs of all time. It has been kept in print since the 1980s, and it has a list of over 400 supplements. Objectively, you're wrong; it may not be your cup of tea, but it is, or at least has been, many people's cup of tea.</p><p></p><p>If you want world-building, GURPS has provided lots of that. Alpha Centauri, Black Ops, Blue Planet, Callahan's Crosstime Saloon, Castle Falkenstein, etc. I understand the limit on support has always been the limited demand for world-building from GURPS fans.</p><p></p><p>Most of us have been able to build characters from just the rules. If a player gave his fantasy character a WWI gun, it's not really the rule's problem for giving that option, and a player can do that in Pathfinder as well. If you feel compelled to rename Mordenkainen's magnificent mansion because you're not running in Greyhawk, okay, you may have to rename a few things in GURPS, but that's not really a problem most people have had. Likewise, there is a whole series of books of character archetypes, but the first one, GURPS Wizards, introduced the idea in 1996 after 8 years of GURPS 3rd ed., so obviously people survived and enjoyed the game without them. It sold on the claim you can build any character you can dream of, and archetypes don't actually make the system any more flexible.</p><p></p><p>GURPS sold to people who want a system where they could do what they wanted. It sold a lot of settings on the promise that you won't have a lot of new rules to crank through to figure out what's going on. It's not really a great one-shot system; like Pathfinder, it can take some work to get the hang of the system and all the relevant details. But once the group does, you can run pretty much any setting with GURPS without a whole bunch of new rules.</p><p></p><p></p><p></p><p>I want to drop a M:tA based magic system into my science fantasy game. GURPS--done. I want to run a Napoleonic-era secret history with magic wars. GURPS--done. Toolkit for anything has an appeal to huge number of gamers. And often our imaginations are already captured, but we need the rules: I want to play in the world of "Lord Darcy" or "Harry Potter". In both cases, the magic might be a little tricky, but the system works, and with an audience that has played GURPS before, you won't have to trudge through a lot of new rules.</p><p></p><p>GURPS Time Travel was my first GURPS book. It blew me away at all the possibilities it offered, at the way it offered three different settings and rules and ideas to handle others. It's up there with the Complete Spelljammer's Handbook as the most influential RPG supplement for me.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 7735542, member: 40166"] GURPS is one of the most successful RPGs of all time. It has been kept in print since the 1980s, and it has a list of over 400 supplements. Objectively, you're wrong; it may not be your cup of tea, but it is, or at least has been, many people's cup of tea. If you want world-building, GURPS has provided lots of that. Alpha Centauri, Black Ops, Blue Planet, Callahan's Crosstime Saloon, Castle Falkenstein, etc. I understand the limit on support has always been the limited demand for world-building from GURPS fans. Most of us have been able to build characters from just the rules. If a player gave his fantasy character a WWI gun, it's not really the rule's problem for giving that option, and a player can do that in Pathfinder as well. If you feel compelled to rename Mordenkainen's magnificent mansion because you're not running in Greyhawk, okay, you may have to rename a few things in GURPS, but that's not really a problem most people have had. Likewise, there is a whole series of books of character archetypes, but the first one, GURPS Wizards, introduced the idea in 1996 after 8 years of GURPS 3rd ed., so obviously people survived and enjoyed the game without them. It sold on the claim you can build any character you can dream of, and archetypes don't actually make the system any more flexible. GURPS sold to people who want a system where they could do what they wanted. It sold a lot of settings on the promise that you won't have a lot of new rules to crank through to figure out what's going on. It's not really a great one-shot system; like Pathfinder, it can take some work to get the hang of the system and all the relevant details. But once the group does, you can run pretty much any setting with GURPS without a whole bunch of new rules. I want to drop a M:tA based magic system into my science fantasy game. GURPS--done. I want to run a Napoleonic-era secret history with magic wars. GURPS--done. Toolkit for anything has an appeal to huge number of gamers. And often our imaginations are already captured, but we need the rules: I want to play in the world of "Lord Darcy" or "Harry Potter". In both cases, the magic might be a little tricky, but the system works, and with an audience that has played GURPS before, you won't have to trudge through a lot of new rules. GURPS Time Travel was my first GURPS book. It blew me away at all the possibilities it offered, at the way it offered three different settings and rules and ideas to handle others. It's up there with the Complete Spelljammer's Handbook as the most influential RPG supplement for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
News Digest: New D&D Licensed Products, Steve Jackson Games Annual Report and New Products, Internat
Top