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Next Q&A: Humans subraces, Wound Modules, Halfling Barbarians.
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<blockquote data-quote="Texicles" data-source="post: 6133432" data-attributes="member: 6694608"><p>1) I like this. I wouldn't run it/them as I'm just not that interested in grit. But as I've said from packet #1, I want the game and its modules to have all the things. It costs me nothing to ignore something, but for those who want a feature, it's more difficult to create it.</p><p></p><p>2) I also generally like this*. Playing an "abnormal" race/class combo should (IMO) be sub-optimal, but no so much so that it's punishing. It stretches the limits of my suspended disbelief (which is pretty darn flexible) to think that a wee halfling can possibly have the same strength as a beefy half-orc, but for those who want to play it, don't gimp it into oblivion.</p><p></p><p>*As a caveat, I do agree with Bluenose's point about weapon size and damage sharing a positive correlation. I don't really care for that being a D&D "tradition" either. I'm just talking about pure physiology here.</p><p></p><p>3) I like this too. While I don't care for the specific human racials, I like the simplicity. I also don't have a problem with non-humans having subraces, as long as the lore supports the disparity. I just feel that the gulf between a human and any flavor of half-human or planetouched is wide enough that they are no longer strictly human, rather they're something else entirely. That to me, is more important than worrying about borking humans.</p></blockquote><p></p>
[QUOTE="Texicles, post: 6133432, member: 6694608"] 1) I like this. I wouldn't run it/them as I'm just not that interested in grit. But as I've said from packet #1, I want the game and its modules to have all the things. It costs me nothing to ignore something, but for those who want a feature, it's more difficult to create it. 2) I also generally like this*. Playing an "abnormal" race/class combo should (IMO) be sub-optimal, but no so much so that it's punishing. It stretches the limits of my suspended disbelief (which is pretty darn flexible) to think that a wee halfling can possibly have the same strength as a beefy half-orc, but for those who want to play it, don't gimp it into oblivion. *As a caveat, I do agree with Bluenose's point about weapon size and damage sharing a positive correlation. I don't really care for that being a D&D "tradition" either. I'm just talking about pure physiology here. 3) I like this too. While I don't care for the specific human racials, I like the simplicity. I also don't have a problem with non-humans having subraces, as long as the lore supports the disparity. I just feel that the gulf between a human and any flavor of half-human or planetouched is wide enough that they are no longer strictly human, rather they're something else entirely. That to me, is more important than worrying about borking humans. [/QUOTE]
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Next Q&A: Humans subraces, Wound Modules, Halfling Barbarians.
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