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<blockquote data-quote="Moon_Goddess" data-source="post: 6008307" data-attributes="member: 33"><p>[gm]In a tabletop game I'd love to have you simply explore this, and map it out... Simply too much of a time drag in a play by post. So I'm very sorry but this will be somewhat railroady.[/gm]</p><p></p><p>You leave the cavern using the north tunnel. The narrow tunnels winding through the caverns north of the city are spooky. Strange sounds, such as cackling and growls, echo through the halls. </p><p></p><p>This brings you to an empty chamber with rough natural walls, with exits on the west and the south from which you came. The pech tell you that they know the way and guide you out the west tunnel and north when it Y's.</p><p></p><p>This loops around and enters from the north a small chamber with exits on the west and south. The pech growing less more afraid point to the tunnel to the left and let you lead. The next chamber has tunnels leading to the southeast, south, southwest, west, and northwest. This chamber the echoing grunts are louder.</p><p></p><p>The west passage is eerily silent and has a towering ceiling. It has tunnels to the east, southeast, and west. The Pech point to the west.</p><p></p><p>Upon entering the next chamber you hear a hissing sound and spot the glow of 2 fire beetles, they look hostile. The pech quicky fade into the stone walls. </p><p></p><p>[gm]Roll initiative.[/gm]</p></blockquote><p></p>
[QUOTE="Moon_Goddess, post: 6008307, member: 33"] [gm]In a tabletop game I'd love to have you simply explore this, and map it out... Simply too much of a time drag in a play by post. So I'm very sorry but this will be somewhat railroady.[/gm] You leave the cavern using the north tunnel. The narrow tunnels winding through the caverns north of the city are spooky. Strange sounds, such as cackling and growls, echo through the halls. This brings you to an empty chamber with rough natural walls, with exits on the west and the south from which you came. The pech tell you that they know the way and guide you out the west tunnel and north when it Y's. This loops around and enters from the north a small chamber with exits on the west and south. The pech growing less more afraid point to the tunnel to the left and let you lead. The next chamber has tunnels leading to the southeast, south, southwest, west, and northwest. This chamber the echoing grunts are louder. The west passage is eerily silent and has a towering ceiling. It has tunnels to the east, southeast, and west. The Pech point to the west. Upon entering the next chamber you hear a hissing sound and spot the glow of 2 fire beetles, they look hostile. The pech quicky fade into the stone walls. [gm]Roll initiative.[/gm] [/QUOTE]
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