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General Tabletop Discussion
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Next Update? And State of D&D In General
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<blockquote data-quote="Sword of Spirit" data-source="post: 6135732" data-attributes="member: 6677017"><p>Ever since the beginning, 5E has had both positive, negative, and ambivalent reactions. I'm personally a fan, and can go into more detail why if you are interested.</p><p></p><p>If you've seen the playtests from a few months ago, there are several upcoming changes. Feats are going to be totally retooled and increased in power. The plan is that you get ability bonuses as you level up, which you can trade for feats if desired. Each class is going to have some sort of subclasses within it that shares the basic features of the class, but have their own features and even potential subsystems (MortalPlague listed some examples). In addition, ranger, paladin, and druid are already available as full classes. We're looking at gnomes and half-elves (at least) for the upcoming packet(s), as well as multiclassing, a revised version of the skill system, and a revised version of the exploration rules (features in the current packet).</p><p></p><p>In publication, the basic version (think Red Box) will come with the core 4 classes, each prepackaged with the simplest iconic subclass, probably not include feats or skills, and have the most basic modules or options baked in. The standard game (PHB, DMG, MM, most likely) is going to contain skills, feats, more standard classes, and a broad spectrum of modules to adjust aspects of the game to fit many different styles.</p><p></p><p>There is no specified release date, but a good guess is GenCon 2014. It won't be this year (thankfully--I'd rather see it done well than done now).</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6135732, member: 6677017"] Ever since the beginning, 5E has had both positive, negative, and ambivalent reactions. I'm personally a fan, and can go into more detail why if you are interested. If you've seen the playtests from a few months ago, there are several upcoming changes. Feats are going to be totally retooled and increased in power. The plan is that you get ability bonuses as you level up, which you can trade for feats if desired. Each class is going to have some sort of subclasses within it that shares the basic features of the class, but have their own features and even potential subsystems (MortalPlague listed some examples). In addition, ranger, paladin, and druid are already available as full classes. We're looking at gnomes and half-elves (at least) for the upcoming packet(s), as well as multiclassing, a revised version of the skill system, and a revised version of the exploration rules (features in the current packet). In publication, the basic version (think Red Box) will come with the core 4 classes, each prepackaged with the simplest iconic subclass, probably not include feats or skills, and have the most basic modules or options baked in. The standard game (PHB, DMG, MM, most likely) is going to contain skills, feats, more standard classes, and a broad spectrum of modules to adjust aspects of the game to fit many different styles. There is no specified release date, but a good guess is GenCon 2014. It won't be this year (thankfully--I'd rather see it done well than done now). [/QUOTE]
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