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Next Update? And State of D&D In General
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<blockquote data-quote="GX.Sigma" data-source="post: 6135821" data-attributes="member: 6690511"><p>Upcoming in the D&D Next rules:</p><p></p><p>Updated exploration rules integrated into core system (so e.g. Green Dragons can make their lairs difficult to navigate)</p><p>New interaction rules</p><p>Subclasses: Large, discrete, choices within each class. Different subclasses can use totally different mechanics (so there can be "simple fighter" and "complex fighter" subclasses). They will be based on flavor archetypes.</p><p>Feats: Feats will not be part of the core system. Your class will give you a +1 to an ability score of your choice every few levels; as a more advanced option, you can take a feat instead.</p><p>Skills: Skills will not be part of the core system. An optional skills system will be very similar to 3e and 4e.</p><p>Backgrounds: Backgrounds will not be packages of skills (because skills are optional). Instead, they will grant areas of knowledge (+10 bonuses to certain checks), proficiencies (which say you're able to do a specialized thing; i.e. sailing), and other benefits</p><p></p><p>Upcoming in D&D:</p><p></p><p>D&D's presence at Gen Con will be Baldur's Gate themed.</p><p>The first Sundering adventure, Murder in Baldur's Gate, will be released at Gen Con and concurrent in-store events which will also introduce the new Encounters season.</p><p>Both Gen Con and Game Day will feature "interactive" (multi-table) adventures (Gen Con: Confrontation at Candlekeep; Game Day: Vault of the Dracolich).</p><p>All of these will use the D&D Next rules (though Murder in Baldur's Gate will apparently be system-neutral, or at least 4e+D&DN).</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 6135821, member: 6690511"] Upcoming in the D&D Next rules: Updated exploration rules integrated into core system (so e.g. Green Dragons can make their lairs difficult to navigate) New interaction rules Subclasses: Large, discrete, choices within each class. Different subclasses can use totally different mechanics (so there can be "simple fighter" and "complex fighter" subclasses). They will be based on flavor archetypes. Feats: Feats will not be part of the core system. Your class will give you a +1 to an ability score of your choice every few levels; as a more advanced option, you can take a feat instead. Skills: Skills will not be part of the core system. An optional skills system will be very similar to 3e and 4e. Backgrounds: Backgrounds will not be packages of skills (because skills are optional). Instead, they will grant areas of knowledge (+10 bonuses to certain checks), proficiencies (which say you're able to do a specialized thing; i.e. sailing), and other benefits Upcoming in D&D: D&D's presence at Gen Con will be Baldur's Gate themed. The first Sundering adventure, Murder in Baldur's Gate, will be released at Gen Con and concurrent in-store events which will also introduce the new Encounters season. Both Gen Con and Game Day will feature "interactive" (multi-table) adventures (Gen Con: Confrontation at Candlekeep; Game Day: Vault of the Dracolich). All of these will use the D&D Next rules (though Murder in Baldur's Gate will apparently be system-neutral, or at least 4e+D&DN). [/QUOTE]
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