Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
The Battle of All Alignments
General Discussion
NG vs. NE: Neutral Evil is Victorious!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PJSlavner" data-source="post: 2866730" data-attributes="member: 14965"><p>From TBoAA house rules: </p><p></p><p>Grappling - there is an ongoing debate about how to conduct grappling with creatures using natural weapons. When a creature uses the “Attack Your Opponent” option in a grapple, it can only use one of its natural attacks at -4, in addition to rake attacks. Rake attacks will not be at -4. If the creature hits, lethal damage according to the natural weapon is inflicted. When a creature uses the “Damage Your Opponent” option, the number of attacks is based on the creature’s BAB. If the creature does not have the Improved Grab ability, a successful grapple check results in lethal damage equal to an unarmed strike based on the creature’s size. If the creature has the Improved Grab ability, a successful grapple check results in lethal damage according to the natural weapon that performed the grab, plus possible Constriction damage.</p><p></p><p>For Jurathor, the "damage your opponent" option deals 1d6 + Strength bonus.</p><p></p><p>Proteus misses with his rebuff attempt (rolled 29+2=31). Jurathor moves to 100N90E, touches Proteus (34 touch; 90%) and holds on (45 vs. 29 grapple), inflicting no damage (DR 10 or greater).</p><p></p><p>Jurathor still has iterative attacks remaining to damage Proteus or pin him (pinning counts as one of the attacks). Next round, you can move with Proteus as a standard action. If you pin your opponent, you can try to (from RoTG):</p><p></p><p>Toss Your Foe: Make an opposed grapple check as a melee attack. If you succeed, you can literally pick up your foe (provided you can lift your foe's weight). Make a Strength check; if your result is at least 10, you toss your foe 5 feet. For every 5 points your Strength check result exceeds 10, you toss your foe another 5 feet, to a maximum of 25 feet.</p></blockquote><p></p>
[QUOTE="PJSlavner, post: 2866730, member: 14965"] From TBoAA house rules: Grappling - there is an ongoing debate about how to conduct grappling with creatures using natural weapons. When a creature uses the “Attack Your Opponent” option in a grapple, it can only use one of its natural attacks at -4, in addition to rake attacks. Rake attacks will not be at -4. If the creature hits, lethal damage according to the natural weapon is inflicted. When a creature uses the “Damage Your Opponent” option, the number of attacks is based on the creature’s BAB. If the creature does not have the Improved Grab ability, a successful grapple check results in lethal damage equal to an unarmed strike based on the creature’s size. If the creature has the Improved Grab ability, a successful grapple check results in lethal damage according to the natural weapon that performed the grab, plus possible Constriction damage. For Jurathor, the "damage your opponent" option deals 1d6 + Strength bonus. Proteus misses with his rebuff attempt (rolled 29+2=31). Jurathor moves to 100N90E, touches Proteus (34 touch; 90%) and holds on (45 vs. 29 grapple), inflicting no damage (DR 10 or greater). Jurathor still has iterative attacks remaining to damage Proteus or pin him (pinning counts as one of the attacks). Next round, you can move with Proteus as a standard action. If you pin your opponent, you can try to (from RoTG): Toss Your Foe: Make an opposed grapple check as a melee attack. If you succeed, you can literally pick up your foe (provided you can lift your foe's weight). Make a Strength check; if your result is at least 10, you toss your foe 5 feet. For every 5 points your Strength check result exceeds 10, you toss your foe another 5 feet, to a maximum of 25 feet. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
The Battle of All Alignments
General Discussion
NG vs. NE: Neutral Evil is Victorious!
Top