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<blockquote data-quote="demiurge1138" data-source="post: 4541260" data-attributes="member: 7451"><p>Alright, this is the first creature I've statted up based on a name-drop from the Pathfinder Chronicles Campaign Setting book. </p><p></p><p><strong>Gollix Serpent (War Naga)</strong></p><p><em></em></p><p><em>This large serpentine creature has brass scales and a face like that of a man, albeit one with especially angular features.</em></p><p></p><p><strong>Gollix Serpent CR 10</strong></p><p><strong>Usually LN Large aberration</strong></p><p><strong>Init</strong> +5; <strong>Senses</strong> darkvision 60ft, Listen +16, Spot +16</p><p><u>Defenses</u></p><p><strong>AC </strong>22, touch 10, flat-footed 21</p><p> (-1 size, +1 Dex, +8 natural, +4 mage armor)</p><p><strong>hp </strong>85 (10d8+40)</p><p><strong>Defensive Abilities</strong> regimented mind</p><p><strong>Fort</strong> +7, <strong>Ref</strong> +4, <strong>Will</strong> +10 (+12 vs. charm, compulsion and fear)</p><p><u>Offense</u></p><p><strong>Spd </strong>40ft (8 squares)</p><p><strong>Melee</strong> bite +10 melee (1d8+4 plus poison)</p><p><strong>Space</strong> 10ft; <strong>Reach</strong> 10ft</p><p><strong>Spell-Like Abilities</strong> (CL 10th)</p><p>3/day—<em>create food and water, mass cure light wounds</em> (DC 18)</p><p><strong>Typical Spells Known </strong>(CL 9th)</p><p>4th (4/day)—<em>mass enlarge person</em> (DC 17), <em>wall of fire</em></p><p>3rd (7/day)—<em>dispel magic, fireball </em>(DC 16), <em>haste</em></p><p>2nd (6/day)—<em>blur, glitterdust</em> (DC 15),<em> hypnotic pattern </em>(DC 15), <em>protection from arrows</em></p><p>1st (7/day)—<em>color spray</em> (DC 14), <em>comprehend languages, expeditious retreat, mage armor, shield</em></p><p>0th (6/day)—<em>daze</em> (DC 13), <em>ghost sound</em> (DC 13), <em>light, mage hand, mending, message, prestidigitation, resistance </em></p><p><u>Tactics</u></p><p><strong>Before Combat</strong> a gollix serpent starts every morning with an extended <em>mage armor</em> spell (accounted for above). Before a battle, it takes the time to cast <em>blur, protection from arrows</em> and <em>shield</em> on itself. Immediately before battle begins, it casts <em>mass enlarge person</em> on ten of the finest troops in its platoon.</p><p><strong>During Combat</strong> gollix serpents usually cast <em>haste</em> on themselves and their allies on the first round of combat, and then use area of effect spells to disrupt enemy formations. If confronted with spellcasters, they ready actions to use <em>dispel magic</em> to counter. If they are close to multiple wounded allies, they may use <em>mass cure light wounds</em>. Although they prefer fighting at a distance, they will use their bites if directly confronted.</p><p><strong>Morale</strong> although gollix serpents are loyal, they are not stupid. If reduced to 10 or fewer hit points, they retreat to report to a superior and to seek magical healing. </p><p><u>Statistics</u></p><p><strong>Str</strong> 19, <strong>Dex </strong>13, <strong>Con</strong> 18, <strong>Int</strong> 14, <strong>Wis </strong>17, <strong>Cha</strong> 17</p><p><strong>Base Attack</strong> +7; <strong>Grapple</strong> +15</p><p><strong>Feats</strong> Combat Casting, Eschew Materials (B), Extend Spell, Improved Initiative</p><p><strong>Skills</strong> Concentration +13 (+17 casting defensively), Knowledge (history) +11, Listen +16, Spellcraft +10, Spot +16 </p><p><strong>Languages</strong> Common, Goblin, Infernal</p><p><strong>SQ </strong>regimental aura</p><p><u>Ecology</u></p><p><strong>Environment </strong>Any land</p><p><strong>Organization</strong> Solitary, pair, platoon (1-2 plus 10-100 humanoid 3rd level warriors) or Molithrune cavalry (1 plus 2-12 centaurs)</p><p><strong>Treasure</strong> Standard </p><p><strong>Advancement</strong> 11-20 HD (Large), 21-30 HD (Huge)</p><p><strong>Level Adjustment</strong>—</p><p><u>Special Abilities</u></p><p><strong>Poison (Ex)</strong> Bite, Fortitude DC 19, 1d8 Constitution / 1d10 Constitution. The save DC is Constitution based.</p><p></p><p><strong>Regimental Aura (Su) </strong>All allies within 30 feet of a gollix serpent gain a +2 morale bonus to attack rolls and a +2 dodge bonus to Armor Class, so long as they are adjacent to the gollix serpent or another one of its allies.</p><p><strong></strong></p><p><strong>Regimented Mind (Ex)</strong> The orderly mind of a gollix serpent grants it a +2 racial bonus on all saves versus charm, compulsion and fear effects. </p><p></p><p>A race of nagas that live only for battle, the gollix serpents hire themselves out to any cause, so long as the prospect of battle lies before them. A gollix serpent stretches to almost twenty feet in length, and weighs nearly 500 pounds.</p><p></p><p><u>Ecology</u></p><p>Gollix serpents are capable of creating their own food and water, and so rarely have much impact on the ecology in their chosen haunts. Despite this, they occasionally hunt in order to keep in practice. Gollix serpents have an unusual enmity of elves, perhaps due to their chaotic, flighty natures. Gollix serpents will not hesitate to hunt a lone elf if one stumbles into its territory, and slain elves are consumed with great relish.</p><p></p><p><u>Habitat and Society</u></p><p>Gollix serpents are creatures of civilization despite not having one of their own. If they cannot live in the cities and camps of civilized humanoids, war nagas will haunt their ruins, studying the relics of the past. Gollix serpents have an obsession with historical battles, which they study repeatedly in order to fully comprehend the tactics of both the winning and losing armies. This work ethic and their dedication to battle often earn them positions among armies of all races, which they support by creating food, aiding generals in creating war-plans, healing and (of course) supporting their chosen army in battle. The warrior nation of Molithrune is the human society that has taken most to the gollix serpents, giving them prestigious command positions and putting them in support positions among humanoid troops and their infamous centaur cavalry. Many other gollix serpents serve under hobgoblin command—although the gollix serpents find hobgoblin tactics cruel, they cannot deny their efficiency. </p><p></p><p>The Pathfinder Chronicles Campaign Setting is copyright 2008 Paizo Publishing. Copyright 2008 Nicholas Herold.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 4541260, member: 7451"] Alright, this is the first creature I've statted up based on a name-drop from the Pathfinder Chronicles Campaign Setting book. [B]Gollix Serpent (War Naga)[/B] [I] This large serpentine creature has brass scales and a face like that of a man, albeit one with especially angular features.[/I] [B]Gollix Serpent CR 10 Usually LN Large aberration[/B] [B]Init[/B] +5; [B]Senses[/B] darkvision 60ft, Listen +16, Spot +16 [U]Defenses[/U] [B]AC [/B]22, touch 10, flat-footed 21 (-1 size, +1 Dex, +8 natural, +4 mage armor) [B]hp [/B]85 (10d8+40) [B]Defensive Abilities[/B] regimented mind [B]Fort[/B] +7, [B]Ref[/B] +4, [B]Will[/B] +10 (+12 vs. charm, compulsion and fear) [U]Offense[/U] [B]Spd [/B]40ft (8 squares) [B]Melee[/B] bite +10 melee (1d8+4 plus poison) [B]Space[/B] 10ft; [B]Reach[/B] 10ft [B]Spell-Like Abilities[/B] (CL 10th) 3/day—[I]create food and water, mass cure light wounds[/I] (DC 18) [B]Typical Spells Known [/B](CL 9th) 4th (4/day)—[I]mass enlarge person[/I] (DC 17), [I]wall of fire[/I] 3rd (7/day)—[I]dispel magic, fireball [/I](DC 16), [I]haste[/I] 2nd (6/day)—[I]blur, glitterdust[/I] (DC 15),[I] hypnotic pattern [/I](DC 15), [I]protection from arrows[/I] 1st (7/day)—[I]color spray[/I] (DC 14), [I]comprehend languages, expeditious retreat, mage armor, shield[/I] 0th (6/day)—[I]daze[/I] (DC 13), [I]ghost sound[/I] (DC 13), [I]light, mage hand, mending, message, prestidigitation, resistance [/I] [U]Tactics[/U] [B]Before Combat[/B] a gollix serpent starts every morning with an extended [I]mage armor[/I] spell (accounted for above). Before a battle, it takes the time to cast [I]blur, protection from arrows[/I] and [I]shield[/I] on itself. Immediately before battle begins, it casts [I]mass enlarge person[/I] on ten of the finest troops in its platoon. [B]During Combat[/B] gollix serpents usually cast [I]haste[/I] on themselves and their allies on the first round of combat, and then use area of effect spells to disrupt enemy formations. If confronted with spellcasters, they ready actions to use [I]dispel magic[/I] to counter. If they are close to multiple wounded allies, they may use [I]mass cure light wounds[/I]. Although they prefer fighting at a distance, they will use their bites if directly confronted. [B]Morale[/B] although gollix serpents are loyal, they are not stupid. If reduced to 10 or fewer hit points, they retreat to report to a superior and to seek magical healing. [U]Statistics[/U] [B]Str[/B] 19, [B]Dex [/B]13, [B]Con[/B] 18, [B]Int[/B] 14, [B]Wis [/B]17, [B]Cha[/B] 17 [B]Base Attack[/B] +7; [B]Grapple[/B] +15 [B]Feats[/B] Combat Casting, Eschew Materials (B), Extend Spell, Improved Initiative [B]Skills[/B] Concentration +13 (+17 casting defensively), Knowledge (history) +11, Listen +16, Spellcraft +10, Spot +16 [B]Languages[/B] Common, Goblin, Infernal [B]SQ [/B]regimental aura [U]Ecology[/U] [B]Environment [/B]Any land [B]Organization[/B] Solitary, pair, platoon (1-2 plus 10-100 humanoid 3rd level warriors) or Molithrune cavalry (1 plus 2-12 centaurs) [B]Treasure[/B] Standard [B]Advancement[/B] 11-20 HD (Large), 21-30 HD (Huge) [B]Level Adjustment[/B]— [U]Special Abilities[/U] [B]Poison (Ex)[/B] Bite, Fortitude DC 19, 1d8 Constitution / 1d10 Constitution. The save DC is Constitution based. [B]Regimental Aura (Su) [/B]All allies within 30 feet of a gollix serpent gain a +2 morale bonus to attack rolls and a +2 dodge bonus to Armor Class, so long as they are adjacent to the gollix serpent or another one of its allies. [B] Regimented Mind (Ex)[/B] The orderly mind of a gollix serpent grants it a +2 racial bonus on all saves versus charm, compulsion and fear effects. A race of nagas that live only for battle, the gollix serpents hire themselves out to any cause, so long as the prospect of battle lies before them. A gollix serpent stretches to almost twenty feet in length, and weighs nearly 500 pounds. [U]Ecology[/U] Gollix serpents are capable of creating their own food and water, and so rarely have much impact on the ecology in their chosen haunts. Despite this, they occasionally hunt in order to keep in practice. Gollix serpents have an unusual enmity of elves, perhaps due to their chaotic, flighty natures. Gollix serpents will not hesitate to hunt a lone elf if one stumbles into its territory, and slain elves are consumed with great relish. [U]Habitat and Society[/U] Gollix serpents are creatures of civilization despite not having one of their own. If they cannot live in the cities and camps of civilized humanoids, war nagas will haunt their ruins, studying the relics of the past. Gollix serpents have an obsession with historical battles, which they study repeatedly in order to fully comprehend the tactics of both the winning and losing armies. This work ethic and their dedication to battle often earn them positions among armies of all races, which they support by creating food, aiding generals in creating war-plans, healing and (of course) supporting their chosen army in battle. The warrior nation of Molithrune is the human society that has taken most to the gollix serpents, giving them prestigious command positions and putting them in support positions among humanoid troops and their infamous centaur cavalry. Many other gollix serpents serve under hobgoblin command—although the gollix serpents find hobgoblin tactics cruel, they cannot deny their efficiency. The Pathfinder Chronicles Campaign Setting is copyright 2008 Paizo Publishing. Copyright 2008 Nicholas Herold. [/QUOTE]
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