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<blockquote data-quote="TheVengefulKoala" data-source="post: 5439549" data-attributes="member: 99681"><p><span style="color: black"><span style="color: white"><span style="color: black"><span style="font-size: 15px"><span style="color: white"><u><strong>Armor</strong></u></span></span></span></span></span></p><p><span style="color: black"><span style="color: white"><span style="color: black"><span style="color: white">The items detailed below are common armors used by the NPS. This is by no means a comprehensive list, and you should feel free to add more.</span></span></span></span></p><p> <span style="color: black"></span></p><p><span style="color: black"><span style="color: white"><span style="color: black"><span style="color: white"><u><strong>HKA "Simon" Body Armor (Light Armor Prof.)</strong></u></span></span></span></span></p><p><span style="color: black"><span style="color: white"><span style="color: black"><span style="color: white">Type: Tactical</span></span></span></span></p><p><span style="color: black"><span style="color: white"><span style="color: black"><span style="color: white">Equipment Bonus: +2</span></span></span></span></p><p><span style="color: black"><span style="color: white"><span style="color: black"><span style="color: white">Nonprof. Bonus: +1</span></span></span></span></p><p><span style="color: black"><span style="color: white"><span style="color: black"><span style="color: white">Maximum Dex Bonus: +8</span></span></span></span></p><p><span style="color: black"><span style="color: white"><span style="color: black"><span style="color: white">Armor Penalty: -0</span></span></span></span></p><p><span style="color: black"><span style="color: white"><span style="color: black"><span style="color: #ffffff">Arcane Spell Failure: 3%</span></span></span></span></p><p><span style="color: black"><span style="color: white"><span style="color: black"><span style="color: white">Speed (30 ft.): 30 ft.</span></span></span></span></p><p><span style="color: black"><span style="color: white"><span style="color: black"></span><span style="color: white">Weight: 3 lbs.</span></span></span></p><p><span style="color: black"><span style="color: white">PDC: 25</span></span></p><p><span style="color: black"><span style="color: white">Restriction: Licensed (+4)</span></span></p><p> <span style="color: black"><span style="color: white"></span></span></p><p><span style="color: black"><span style="color: white">Named for the mage who attempted to purchase divine power from the Apostles, the HKA "Simon" Body Armor is designed to allow a mage in combat to utilize their full arcane power, while still remaining reasonably-protected. The suit itself consists of a form-fitting black bodyglove, featuring a Type-IIA kevlar vest that has been reinforced with bands of metal.</span></span></p><p> <span style="color: black"><span style="color: white"></span></span></p><p><span style="color: black"><span style="color: white"></span></span></p><p><strong><span style="color: black"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><img src="http://www.army-technology.com/contractor_images/hellweg/2-hellweg.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></span></span></span></span></strong></p><p><strong><span style="color: black"><span style="color: white"><u>HKA "Watchman" Combat Armor (Medium Armor Prof.)</u></span></span></strong></p><p><span style="color: black"><span style="color: white">Type: Tactical</span></span></p><p><span style="color: black"><span style="color: white">Equipment Bonus: +6</span></span></p><p><span style="color: black"><span style="color: white">Nonprof. Bonus: +2</span></span></p><p><span style="color: black"><span style="color: white">Maximum Dex Bonus: +4</span></span></p><p><span style="color: black"><span style="color: white">Armor Penalty: -4</span></span></p><p><span style="color: black"><span style="color: white">Arcane spell Failure: 25%</span></span></p><p><span style="color: black"><span style="color: white">Speed (30 ft.): 30 ft.</span></span></p><p><span style="color: black"></span><span style="color: white">Weight: 10 lbs.</span></p><p>PDC: 28</p><p>Restriction: Licensed (+4)</p><p> </p><p>The standard combat armor for the Vigiles, the HKA "Watchman" features Type-III kevlar armor covering the chest, shoulders, and neck. Out of all of HKA's armors, the Watchman is the one with the most variation (some models feature additional armor, such as bracers and shinguards. German regiments of the Vigiles tend to wear armor accompanied by a <em>Stahlhelm</em>-like helmet). All of these variations are functionally-identical, however.</p><p> </p><p><strong><span style="color: black"><span style="color: white"><u>HKA "Paladin" Battle Armor (Light Armor Prof.)</u></span></span></strong></p><p><span style="color: black"><span style="color: white">Type: Tactical</span></span></p><p><span style="color: black"><span style="color: white">Equipment Bonus: +3</span></span></p><p><span style="color: black"><span style="color: white">Nonprof. Bonus: +1</span></span></p><p><span style="color: black"><span style="color: white">Maximum Dex Bonus: +5</span></span></p><p><span style="color: black"><span style="color: white">Armor Penalty: -2</span></span></p><p><span style="color: black"><span style="color: #ffffff">Arcane Spell Failure: 10%</span></span></p><p><span style="color: black"><span style="color: white">Speed (30 ft.): 30 ft.</span></span></p><p><span style="color: black"></span><span style="color: white">Weight: 5 lbs.</span></p><p>PDC: 20</p><p>Restriction: Illegal (+4)</p><p> </p><p>HKA "Paladin" Battle Armor. Trading defense for mobility, the Paladin features a light steel sallet, metal-reinforced Type-II kevlar vests, and light steel bracers and shinguards. Favored by Knights in scout and sniper roles, the Paladin is one of the easier armors to use. Unless a member of the Knights of the Silver Cross, it is illegal to own a suit of Paladin armor (though exceptions are sometimes made, such as if a Knight leaves a suit to their children-most likely with the expectation that they use it).</p><p> </p><p>Paladin Battle Armor features the Intregrated Equipment (Night Vision Goggles) Gadget, the Integrated Equipment (Gas Mask) Gadget, and the Integrated Equipment (Walkie-Talkie, Professional) Gadget, all of which are located in the helmet. These Gadgets are unremoveable, and cannot be added again.</p><p> </p><p><strong><span style="color: black"><span style="color: white"><u>HKA "Crusader" Battle Armor (Medium Armor Prof.)</u></span></span></strong></p><p><span style="color: black"><span style="color: white">Type: Tactical</span></span></p><p><span style="color: black"><span style="color: white">Equipment Bonus: +5</span></span></p><p><span style="color: black"><span style="color: white">Nonprof. Bonus: +2</span></span></p><p><span style="color: black"><span style="color: white">Maximum Dex Bonus: +3</span></span></p><p><span style="color: black"><span style="color: white">Armor Penalty: -4</span></span></p><p><span style="color: black"><span style="color: #ffffff">Arcane Spell Failure: 25%</span></span></p><p><span style="color: black"><span style="color: white">Speed (30 ft.): 25 ft.</span></span></p><p><span style="color: black"></span><span style="color: white">Weight: 30 lbs.</span></p><p>PDC: 27</p><p>Restriction: Illegal (+4)</p><p> </p><p>The Holy Knight Armory "Crusader" Battle Armor bridges the gap between the lighter Paladin and the heavier Templar armors. The Crusader features a steel helmet, breastplate, pauldrons, gauntlets, and greaves. In addition, the armor features a layer of Type-IIA kevlar. Unless a member of the Knights of the Silver Cross, it is illegal to own a suit of Crusader armor (though exceptions are sometimes made, such as if a Knight leaves a suit to their children-most likely with the expectation that they use it).</p><p> </p><p>Crusader Battle Armor features the Intregrated Equipment (Night Vision Goggles) Gadget, the Integrated Equipment (Gas Mask) Gadget, and the Integrated Equipment (Walkie-Talkie, Professional) Gadget, all of which are located in the helmet. These Gadgets are unremoveable, and cannot be added again.</p><p> </p><p> </p><p><strong><span style="color: black"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><img src="http://hellgate.incgamers.com/gallery/data/501/medium/44.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></span></span></span></span></strong></p><p> </p><p><strong><span style="color: black"><span style="color: white"><u>HKA "Templar" Battle Armor (Heavy Armor Prof.)</u></span></span></strong></p><p><span style="color: black"><span style="color: white">Type: Tactical</span></span></p><p><span style="color: black"><span style="color: white">Equipment Bonus: +9</span></span></p><p><span style="color: black"><span style="color: white">Nonprof. Bonus: +3</span></span></p><p><span style="color: black"><span style="color: white">Maximum Dex Bonus: +6</span></span></p><p><span style="color: black"><span style="color: white">Armor Penalty: -6</span></span></p><p><span style="color: black"><span style="color: #ffffff">Arcane Spell Failure:</span></span></p><p><span style="color: black"><span style="color: white">Speed (30 ft.): 20 ft.</span></span></p><p><span style="color: black"></span><span style="color: white">Weight: 45 lbs.</span></p><p>PDC: 35</p><p>Restriction: Illegal (+4)</p><p> </p><p>The iconic armor of the Knights of the Silver Cross, the HKA "Templar" Battle Armor is a fusion of archaic armor forging techniques and modern body armor. Templar armor utilizes steel plates of varying weights, combined with Type-III kevlar to create a comprehensive, if heavy, suit of armor. The stats above indicate a typical suit: many are enchanted, mastercrafted, or just plain decorated. Unless a member of the Knights of the Silver Cross, it is illegal to own a suit of Templar armor (though exceptions are sometimes made, such as if a Knight leaves a suit to their children-most likely with the expectation that they use it).</p><p> </p><p>Templar Battle Armor features the Intregrated Equipment (Night Vision Goggles) Gadget, the Integrated Equipment (Gas Mask) Gadget, and the Integrated Equipment (Walkie-Talkie, Professional) Gadget, all of which are located in the helmet. These Gadgets are unremoveable, and cannot be added again.</p></blockquote><p></p>
[QUOTE="TheVengefulKoala, post: 5439549, member: 99681"] [COLOR=black][COLOR=white][COLOR=black][SIZE=4][COLOR=white][U][B]Armor[/B][/U][/COLOR][/SIZE][/COLOR][/COLOR] [COLOR=white][COLOR=black][COLOR=white]The items detailed below are common armors used by the NPS. This is by no means a comprehensive list, and you should feel free to add more.[/COLOR][/COLOR][/COLOR] [COLOR=white][COLOR=black][COLOR=white][U][B]HKA "Simon" Body Armor (Light Armor Prof.)[/B][/U][/COLOR][/COLOR] [COLOR=black][COLOR=white]Type: Tactical[/COLOR][/COLOR] [COLOR=black][COLOR=white]Equipment Bonus: +2[/COLOR][/COLOR] [COLOR=black][COLOR=white]Nonprof. Bonus: +1[/COLOR] [COLOR=white]Maximum Dex Bonus: +8[/COLOR] [COLOR=white]Armor Penalty: -0[/COLOR] [COLOR=#ffffff]Arcane Spell Failure: 3%[/COLOR] [COLOR=white]Speed (30 ft.): 30 ft.[/COLOR] [/COLOR][COLOR=white]Weight: 3 lbs.[/COLOR] PDC: 25 Restriction: Licensed (+4) Named for the mage who attempted to purchase divine power from the Apostles, the HKA "Simon" Body Armor is designed to allow a mage in combat to utilize their full arcane power, while still remaining reasonably-protected. The suit itself consists of a form-fitting black bodyglove, featuring a Type-IIA kevlar vest that has been reinforced with bands of metal. [/COLOR][/COLOR] [B][COLOR=black][FONT=Times New Roman][SIZE=3][COLOR=white][IMG]http://www.army-technology.com/contractor_images/hellweg/2-hellweg.jpg[/IMG][/COLOR][/SIZE][/FONT][/COLOR][/B] [B][COLOR=black][COLOR=white][U]HKA "Watchman" Combat Armor (Medium Armor Prof.)[/U][/COLOR][/COLOR][/B] [COLOR=black][COLOR=white]Type: Tactical[/COLOR] [COLOR=white]Equipment Bonus: +6[/COLOR] [COLOR=white]Nonprof. Bonus: +2[/COLOR] [COLOR=white]Maximum Dex Bonus: +4[/COLOR] [COLOR=white]Armor Penalty: -4[/COLOR] [COLOR=white]Arcane spell Failure: 25%[/COLOR] [COLOR=white]Speed (30 ft.): 30 ft.[/COLOR] [/COLOR][COLOR=white]Weight: 10 lbs.[/COLOR] PDC: 28 Restriction: Licensed (+4) The standard combat armor for the Vigiles, the HKA "Watchman" features Type-III kevlar armor covering the chest, shoulders, and neck. Out of all of HKA's armors, the Watchman is the one with the most variation (some models feature additional armor, such as bracers and shinguards. German regiments of the Vigiles tend to wear armor accompanied by a [I]Stahlhelm[/I]-like helmet). All of these variations are functionally-identical, however. [B][COLOR=black][COLOR=white][U]HKA "Paladin" Battle Armor (Light Armor Prof.)[/U][/COLOR][/COLOR][/B] [COLOR=black][COLOR=white]Type: Tactical[/COLOR] [COLOR=white]Equipment Bonus: +3[/COLOR] [COLOR=white]Nonprof. Bonus: +1[/COLOR] [COLOR=white]Maximum Dex Bonus: +5[/COLOR] [COLOR=white]Armor Penalty: -2[/COLOR] [COLOR=#ffffff]Arcane Spell Failure: 10%[/COLOR] [COLOR=white]Speed (30 ft.): 30 ft.[/COLOR] [/COLOR][COLOR=white]Weight: 5 lbs.[/COLOR] PDC: 20 Restriction: Illegal (+4) HKA "Paladin" Battle Armor. Trading defense for mobility, the Paladin features a light steel sallet, metal-reinforced Type-II kevlar vests, and light steel bracers and shinguards. Favored by Knights in scout and sniper roles, the Paladin is one of the easier armors to use. Unless a member of the Knights of the Silver Cross, it is illegal to own a suit of Paladin armor (though exceptions are sometimes made, such as if a Knight leaves a suit to their children-most likely with the expectation that they use it). Paladin Battle Armor features the Intregrated Equipment (Night Vision Goggles) Gadget, the Integrated Equipment (Gas Mask) Gadget, and the Integrated Equipment (Walkie-Talkie, Professional) Gadget, all of which are located in the helmet. These Gadgets are unremoveable, and cannot be added again. [B][COLOR=black][COLOR=white][U]HKA "Crusader" Battle Armor (Medium Armor Prof.)[/U][/COLOR][/COLOR][/B] [COLOR=black][COLOR=white]Type: Tactical[/COLOR] [COLOR=white]Equipment Bonus: +5[/COLOR] [COLOR=white]Nonprof. Bonus: +2[/COLOR] [COLOR=white]Maximum Dex Bonus: +3[/COLOR] [COLOR=white]Armor Penalty: -4[/COLOR] [COLOR=#ffffff]Arcane Spell Failure: 25%[/COLOR] [COLOR=white]Speed (30 ft.): 25 ft.[/COLOR] [/COLOR][COLOR=white]Weight: 30 lbs.[/COLOR] PDC: 27 Restriction: Illegal (+4) The Holy Knight Armory "Crusader" Battle Armor bridges the gap between the lighter Paladin and the heavier Templar armors. The Crusader features a steel helmet, breastplate, pauldrons, gauntlets, and greaves. In addition, the armor features a layer of Type-IIA kevlar. Unless a member of the Knights of the Silver Cross, it is illegal to own a suit of Crusader armor (though exceptions are sometimes made, such as if a Knight leaves a suit to their children-most likely with the expectation that they use it). Crusader Battle Armor features the Intregrated Equipment (Night Vision Goggles) Gadget, the Integrated Equipment (Gas Mask) Gadget, and the Integrated Equipment (Walkie-Talkie, Professional) Gadget, all of which are located in the helmet. These Gadgets are unremoveable, and cannot be added again. [B][COLOR=black][FONT=Times New Roman][SIZE=3][COLOR=white][IMG]http://hellgate.incgamers.com/gallery/data/501/medium/44.jpg[/IMG][/COLOR][/SIZE][/FONT][/COLOR][/B] [B][COLOR=black][COLOR=white][U]HKA "Templar" Battle Armor (Heavy Armor Prof.)[/U][/COLOR][/COLOR][/B] [COLOR=black][COLOR=white]Type: Tactical[/COLOR] [COLOR=white]Equipment Bonus: +9[/COLOR] [COLOR=white]Nonprof. Bonus: +3[/COLOR] [COLOR=white]Maximum Dex Bonus: +6[/COLOR] [COLOR=white]Armor Penalty: -6[/COLOR] [COLOR=#ffffff]Arcane Spell Failure:[/COLOR] [COLOR=white]Speed (30 ft.): 20 ft.[/COLOR] [/COLOR][COLOR=white]Weight: 45 lbs.[/COLOR] PDC: 35 Restriction: Illegal (+4) The iconic armor of the Knights of the Silver Cross, the HKA "Templar" Battle Armor is a fusion of archaic armor forging techniques and modern body armor. Templar armor utilizes steel plates of varying weights, combined with Type-III kevlar to create a comprehensive, if heavy, suit of armor. The stats above indicate a typical suit: many are enchanted, mastercrafted, or just plain decorated. Unless a member of the Knights of the Silver Cross, it is illegal to own a suit of Templar armor (though exceptions are sometimes made, such as if a Knight leaves a suit to their children-most likely with the expectation that they use it). Templar Battle Armor features the Intregrated Equipment (Night Vision Goggles) Gadget, the Integrated Equipment (Gas Mask) Gadget, and the Integrated Equipment (Walkie-Talkie, Professional) Gadget, all of which are located in the helmet. These Gadgets are unremoveable, and cannot be added again. [/QUOTE]
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