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<blockquote data-quote="kronos182" data-source="post: 5477774" data-attributes="member: 6668634"><p><span style="font-size: 15px"><strong>Magus Facio Firecracker</strong></span></p><p></p><p>Another popular release from Magus Facio is the Firecracker. A well crafted, balanced bullpup rifle chambered in the NPS's standard 8mm rifle rounds to make logistics simple. Although not particularly powerful, the firecracker is enchanted so that up to 3 times a day, it can enchant any ammunition in it's magazine with the Flaming Projectiles spell, turning normal bullets into flaming bullets for enhanced damage. As a side effect of the enchantment, when the weapon is fired, the rounds sound like firecrackers being fired, especially when on autofire. Also when the projectiles hit, there is a small splash of flames, although the splashing flames don't damage anything, they do make it very spectacular to watch.</p><p></p><p>Damage: 2d10</p><p>Critical: 20</p><p>Damage Type: Ballistic</p><p>Range Increment: 80 ft.</p><p>Rate of Fire: S, A</p><p>Size: Large</p><p>Weight: 13 lbs</p><p>Ammo: 25 box</p><p>Purchase: 28 Res (+2)</p><p>Game Notes: Masterworked +1 weapon, adds +1 to attack rolls. Up to 3 times per day, the user can activate the Flaming Projectiles spell by twisting a small imbedded ruby set near the safety, which enchants all the ammo in the loaded magazine for about an hour, or until they are used, adding 1d6 fire damage. Due to the added noise of the rounds when they are enchanted, they reduce the Listen DC to notice the weapon being fired by -2. Also they enchanted rounds act as tracers, or mini flares, illuminating their path as they travel with a 10 ft radius until they strike their target, where the splash of fire illuminates a 20 ft area for a few seconds (just the round they were fired in).</p></blockquote><p></p>
[QUOTE="kronos182, post: 5477774, member: 6668634"] [SIZE="4"][B]Magus Facio Firecracker[/B][/SIZE] Another popular release from Magus Facio is the Firecracker. A well crafted, balanced bullpup rifle chambered in the NPS's standard 8mm rifle rounds to make logistics simple. Although not particularly powerful, the firecracker is enchanted so that up to 3 times a day, it can enchant any ammunition in it's magazine with the Flaming Projectiles spell, turning normal bullets into flaming bullets for enhanced damage. As a side effect of the enchantment, when the weapon is fired, the rounds sound like firecrackers being fired, especially when on autofire. Also when the projectiles hit, there is a small splash of flames, although the splashing flames don't damage anything, they do make it very spectacular to watch. Damage: 2d10 Critical: 20 Damage Type: Ballistic Range Increment: 80 ft. Rate of Fire: S, A Size: Large Weight: 13 lbs Ammo: 25 box Purchase: 28 Res (+2) Game Notes: Masterworked +1 weapon, adds +1 to attack rolls. Up to 3 times per day, the user can activate the Flaming Projectiles spell by twisting a small imbedded ruby set near the safety, which enchants all the ammo in the loaded magazine for about an hour, or until they are used, adding 1d6 fire damage. Due to the added noise of the rounds when they are enchanted, they reduce the Listen DC to notice the weapon being fired by -2. Also they enchanted rounds act as tracers, or mini flares, illuminating their path as they travel with a 10 ft radius until they strike their target, where the splash of fire illuminates a 20 ft area for a few seconds (just the round they were fired in). [/QUOTE]
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