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Night at the Roxbury: Tricks for Multiple Defender Parties (by GelationousOctahedron)
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<blockquote data-quote="LightWarden" data-source="post: 6744661" data-attributes="member: 6803540"><p><strong>Originally posted by GelatinousOctahedron:</strong></p><p></p><p><span style="font-size: 12px"><strong>Themes</strong></span></p><p></p><p><span style="color: #00ccff"><strong>Guardian</strong></span> This is an obvious one because of the interrupt encounter power. You become the target of an attack that targets an ally, but not you. This can trigger everything from divine challenge to lightning rush because it changes the targetting. And you get an MBA out of it. The rest of the theme isn't bad either.</p><p></p><p><span style="font-size: 12px"><strong>Paragon Paths</strong></span></p><p></p><p><span style="color: #00ccff"><strong>Polearm Master </strong></span>For the reach weapon/forced movement strength builds out there. </p><p></p><p><span style="font-size: 12px"><strong>Teamwork and Synergies</strong></span></p><p></p><p>Things that can potentially help any defenders:</p><p></p><p><strong>Exploit slow and immobilize.</strong> Viscious advantage and grasp of the world serpent. All defenders can fairly easily slow and immobilize even at low levels and often with at will powers, except for the cavalier.</p><p></p><p><strong>Consider Boosting your OAs. </strong> Agile opportunist will help with defenders that have powers that force move allies. Your defender allies can have powers like Get Over Here, Quick Switch, and Liberation can trigger OAs if you do take that. Other OA boosting feats like sudden roots are also a possibility.</p><p></p><p><strong>Battleawareness</strong> Any non-fighter can take this if they qualify. It is punishment without marking and opens up fighter feats</p><p></p><p><strong>Polearm Gamble/momentum</strong> with one defender is nice. With two or more and you are potentially playing ping pong and many defender builds will want a polearm anyways. You can do similar things with dragging flail. MC Fighter is a good option for non-fighters because of the feats like these it unlocks along with Polearm Master paragon path.</p><p></p><p><strong>Proning</strong> Prone enemies next to you often have a hard time attacking someone else, even if you are not marking them. The most common ways for defenders to prone are powers that directly prone, world serpent's grasp, flail expertise, and polearm momentum.</p><p></p><p><strong>Domination tricks. </strong> Normally defenders don't dominate and domination is one of the big ways to help in multi-defender parties. Battlemind is the only one with any domination powers, but there are other ways to get it. A few paragon paths have dominatio powers. The big other way is in epic with Royal Command of Asmodeus, which turns stuns into dominates, but requires you be a tiefling. Defenders do have acceess stunning attacks. Champions symbol is a good option for chaladins, though it is only a daily power.</p><p></p><p><span style="font-size: 12px"><strong>Non-defender Powers: Ally Powers, Power Swaps, And Hybrid Ideas</strong></span></p><p></p><p><strong>Making Enemies Attack:</strong></p><p>One way for you to punish enemies is with powers that force them to attack someone else. If you dominate an enemy (stun+royal blessing of asmodeus as mentioned above) you can make them attack an enemy or the other defender and then trigger mark and other punishments.</p><p></p><p><strong>Ardent:</strong> Unconsious Assault. This level 27 power forces the target to attack someone else as an effect.</p><p></p><p><strong>Cleric:</strong> Fey Beguling. This level 7 cleric power prevents enemies from attacking you. If they want to attack someone they need to trigger your punishment. A hybrid fighter or paladin could get some use out of this. </p><p></p><p><strong>Monk</strong> Drunken Monkey. A dex defender build can use this to potentially trigger multiple attacks. Monks have a couple powers like this.</p><p></p><p><strong>What can your allies do?</strong></p><p><strong></strong></p><p><strong>Force Move</strong> people in between two of you. Even better if they can use moves that don’t count as forced movement like domination or powers like cause fear/deadly lure since those can provoke OAs from both of you. </p><p></p><p><strong>Force Attacks</strong> Domination is not common at low levels, but hypnotism is an at will power. Decree of kirald is a a level 1 warlock daily power that does this and rogue have confounding attack at level 1, while druids can pick up an encounter dominate in Charm Beast at level 7 and divine characters who take the Heartwarder Paragon Path get an encounter dominate at level 11 (though it does break if the target is attacked). Searching for "target makes attack your choice" in the compendium brings up dozens of powers that do this. Enchanter wizards have tons of powers that do this. Note that this will not work for all defenders- a Paladin's Divine Challenge only damages the target if it attacks one of your allies, but Divine Sanction does damage when it makes an attack that doesn't include you.</p><p></p><p><strong>Be Willing to Provoke OAs</strong> It is worth it when you know 2 or 3 defenders are going to punish the enemy if the DM goes for it. Having allies like worldspeaker shaman boosting your defenses against OAs or an artful dodger rogue who is hard to hit with OA's doesn't hurt, though your DM may give up.</p></blockquote><p></p>
[QUOTE="LightWarden, post: 6744661, member: 6803540"] [b]Originally posted by GelatinousOctahedron:[/b] [Size=3][b]Themes[/b][/size] [COLOR=#00ccff][b]Guardian[/b][/COLOR] This is an obvious one because of the interrupt encounter power. You become the target of an attack that targets an ally, but not you. This can trigger everything from divine challenge to lightning rush because it changes the targetting. And you get an MBA out of it. The rest of the theme isn't bad either. [Size=3][b]Paragon Paths[/b][/size] [COLOR=#00ccff][b]Polearm Master [/b][/COLOR]For the reach weapon/forced movement strength builds out there. [Size=3][b]Teamwork and Synergies[/b][/size] Things that can potentially help any defenders: [b]Exploit slow and immobilize.[/b] Viscious advantage and grasp of the world serpent. All defenders can fairly easily slow and immobilize even at low levels and often with at will powers, except for the cavalier. [b]Consider Boosting your OAs. [/b] Agile opportunist will help with defenders that have powers that force move allies. Your defender allies can have powers like Get Over Here, Quick Switch, and Liberation can trigger OAs if you do take that. Other OA boosting feats like sudden roots are also a possibility. [b]Battleawareness[/b] Any non-fighter can take this if they qualify. It is punishment without marking and opens up fighter feats [b]Polearm Gamble/momentum[/b] with one defender is nice. With two or more and you are potentially playing ping pong and many defender builds will want a polearm anyways. You can do similar things with dragging flail. MC Fighter is a good option for non-fighters because of the feats like these it unlocks along with Polearm Master paragon path. [b]Proning[/b] Prone enemies next to you often have a hard time attacking someone else, even if you are not marking them. The most common ways for defenders to prone are powers that directly prone, world serpent's grasp, flail expertise, and polearm momentum. [b]Domination tricks. [/b] Normally defenders don't dominate and domination is one of the big ways to help in multi-defender parties. Battlemind is the only one with any domination powers, but there are other ways to get it. A few paragon paths have dominatio powers. The big other way is in epic with Royal Command of Asmodeus, which turns stuns into dominates, but requires you be a tiefling. Defenders do have acceess stunning attacks. Champions symbol is a good option for chaladins, though it is only a daily power. [Size=3][b]Non-defender Powers: Ally Powers, Power Swaps, And Hybrid Ideas[/b][/size] [b]Making Enemies Attack:[/b] One way for you to punish enemies is with powers that force them to attack someone else. If you dominate an enemy (stun+royal blessing of asmodeus as mentioned above) you can make them attack an enemy or the other defender and then trigger mark and other punishments. [b]Ardent:[/b] Unconsious Assault. This level 27 power forces the target to attack someone else as an effect. [b]Cleric:[/b] Fey Beguling. This level 7 cleric power prevents enemies from attacking you. If they want to attack someone they need to trigger your punishment. A hybrid fighter or paladin could get some use out of this. [b]Monk[/b] Drunken Monkey. A dex defender build can use this to potentially trigger multiple attacks. Monks have a couple powers like this. [b]What can your allies do? Force Move[/b] people in between two of you. Even better if they can use moves that don’t count as forced movement like domination or powers like cause fear/deadly lure since those can provoke OAs from both of you. [b]Force Attacks[/b] Domination is not common at low levels, but hypnotism is an at will power. Decree of kirald is a a level 1 warlock daily power that does this and rogue have confounding attack at level 1, while druids can pick up an encounter dominate in Charm Beast at level 7 and divine characters who take the Heartwarder Paragon Path get an encounter dominate at level 11 (though it does break if the target is attacked). Searching for "target makes attack your choice" in the compendium brings up dozens of powers that do this. Enchanter wizards have tons of powers that do this. Note that this will not work for all defenders- a Paladin's Divine Challenge only damages the target if it attacks one of your allies, but Divine Sanction does damage when it makes an attack that doesn't include you. [b]Be Willing to Provoke OAs[/b] It is worth it when you know 2 or 3 defenders are going to punish the enemy if the DM goes for it. Having allies like worldspeaker shaman boosting your defenses against OAs or an artful dodger rogue who is hard to hit with OA's doesn't hurt, though your DM may give up. [/QUOTE]
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