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Night at the Roxbury: Tricks for Multiple Defender Parties (by GelationousOctahedron)
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<blockquote data-quote="LightWarden" data-source="post: 6744664" data-attributes="member: 6803540"><p><strong>Originally posted by GelatinousOctahedron:</strong></p><p></p><p><span style="font-size: 12px"><strong>Links to Builds and Ideas</strong></span></p><p></p><p>Raging Teleporter(x) My assault swordmage/barbarian hybrid. Hits real hard with his mark punishment, but not much else in defending.</p><p></p><p>Set hammers to stun(x) This is a fighter/paladin build that is based around multiple uses of stuns and eventually dominates. Not very mark dependent in its punishment, especially at higher levels and can force enemies to disobey marks pratically at will in epic.</p><p></p><p>Pocket Protector(x) A pixie stealth knight that hides in allies squares.</p><p></p><p>Defending Can be a Two Person Job (x) A similar older handbook.</p><p></p><p>Sample Baladin as a Second Defender</p><p></p><p>Here is a Dragonborn baladin mc warlock/questing knight/destined scion build that has mark punishment it can easily sustain at range along with lots of marking. Good for a warden ally or other sticky ally without mark punishment. Works ok with a lightning rushing battlemind as well since enemies will want to attack you. Decent off leader as well. </p><p></p><p><strong>2nd baladin</strong></p><p>[sblock]</p><p>Dragonborn Paladin of a trickery Domain</p><p>Lay on Hands</p><p>Starting Stats 18 12 10 8 12 18</p><p>Final Stats 28 14 12 10 14 28 </p><p>Questing Knight (champion of order also works)</p><p>Destined Scion</p><p>Theme Ordained priest (for extra close attack)</p><p>Background</p><p></p><p>Powers</p><p>at will enfeebling strike</p><p>at will strike of hope</p><p></p><p>1 Valorous Smite</p><p>1 Radiant Delerium</p><p>2 Virtue</p><p>3 Fortune Spurned Smite</p><p>5 Name of Might</p><p>6 Shield of Discipline</p><p>7 Price of Cowardice</p><p>9 Ray of Reprisal</p><p>10 Vengeful Vigilance or guiding verse</p><p></p><p>13 Castigating Strike</p><p>15 True Nemesis</p><p>16 Liberation</p><p>17 Wrathful smite or mark of terror</p><p>19 Corona of Blinding Radiance or Name of Potency</p><p> </p><p>22 Shared Valor</p><p>23 Demand Respect</p><p>25 Disciple The unruly</p><p>27 Stunning Smite</p><p>29 Name of Awe</p><p></p><p>Feats</p><p>Mighty Challenge (adds strength mod to challenge)</p><p>Versatile Expertise</p><p>Mc Starlock (for extra ranged attack)</p><p>Power of Trickery </p><p>Improved Defenses</p><p>Starfire Womb</p><p></p><p>Hero's Poise (with starfire womb you are a saving throw bonus machine)</p><p>Forceful Challenge (slides)</p><p>Bitter Challenge (slows)</p><p>Persistent Challenge (sustain without attacks)</p><p>Contagious Challenge (divine sanctions neighboring enemies when hit)</p><p>Mark of Warding</p><p></p><p>Weakening Challenge (weakens)</p><p>Divine Mastery</p><p>Paladin's Truth</p><p>Punishing Radiance</p><p>WorldSerpents grasp</p><p>Superior Initative </p><p></p><p>At level 30 divine challenge does 27 radiant damage with a -3 to hit from the mark. It also weakens, slows, slides 1, and grants you a save which if you make gives your allies a +9 bonus to saves for a round. If you hit the challenged enemy you sanction an adjacent enemy. </p><p></p><p>Optional Feats:</p><p>Draconic Challange/Hurl Breath (in place of starlock and starfire womb)</p><p>Superior Will</p><p>Unitiring Virtue</p><p>Glorious Channeler</p><p>Solar Enemy with sun domain</p><p></p><p>This also works with a gnome and distracting challenge in place of radiant recovery, but I might make that a con/cha build. A Deva would add in radiant recovery with a con/cha build. Halfelf would go with a ranged or close radiant attack for its dilletante. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="LightWarden, post: 6744664, member: 6803540"] [b]Originally posted by GelatinousOctahedron:[/b] [Size=3][b]Links to Builds and Ideas[/b][/size] Raging Teleporter(x) My assault swordmage/barbarian hybrid. Hits real hard with his mark punishment, but not much else in defending. Set hammers to stun(x) This is a fighter/paladin build that is based around multiple uses of stuns and eventually dominates. Not very mark dependent in its punishment, especially at higher levels and can force enemies to disobey marks pratically at will in epic. Pocket Protector(x) A pixie stealth knight that hides in allies squares. Defending Can be a Two Person Job (x) A similar older handbook. Sample Baladin as a Second Defender Here is a Dragonborn baladin mc warlock/questing knight/destined scion build that has mark punishment it can easily sustain at range along with lots of marking. Good for a warden ally or other sticky ally without mark punishment. Works ok with a lightning rushing battlemind as well since enemies will want to attack you. Decent off leader as well. [b]2nd baladin[/b] [sblock] Dragonborn Paladin of a trickery Domain Lay on Hands Starting Stats 18 12 10 8 12 18 Final Stats 28 14 12 10 14 28 Questing Knight (champion of order also works) Destined Scion Theme Ordained priest (for extra close attack) Background Powers at will enfeebling strike at will strike of hope 1 Valorous Smite 1 Radiant Delerium 2 Virtue 3 Fortune Spurned Smite 5 Name of Might 6 Shield of Discipline 7 Price of Cowardice 9 Ray of Reprisal 10 Vengeful Vigilance or guiding verse 13 Castigating Strike 15 True Nemesis 16 Liberation 17 Wrathful smite or mark of terror 19 Corona of Blinding Radiance or Name of Potency 22 Shared Valor 23 Demand Respect 25 Disciple The unruly 27 Stunning Smite 29 Name of Awe Feats Mighty Challenge (adds strength mod to challenge) Versatile Expertise Mc Starlock (for extra ranged attack) Power of Trickery Improved Defenses Starfire Womb Hero's Poise (with starfire womb you are a saving throw bonus machine) Forceful Challenge (slides) Bitter Challenge (slows) Persistent Challenge (sustain without attacks) Contagious Challenge (divine sanctions neighboring enemies when hit) Mark of Warding Weakening Challenge (weakens) Divine Mastery Paladin's Truth Punishing Radiance WorldSerpents grasp Superior Initative At level 30 divine challenge does 27 radiant damage with a -3 to hit from the mark. It also weakens, slows, slides 1, and grants you a save which if you make gives your allies a +9 bonus to saves for a round. If you hit the challenged enemy you sanction an adjacent enemy. Optional Feats: Draconic Challange/Hurl Breath (in place of starlock and starfire womb) Superior Will Unitiring Virtue Glorious Channeler Solar Enemy with sun domain This also works with a gnome and distracting challenge in place of radiant recovery, but I might make that a con/cha build. A Deva would add in radiant recovery with a con/cha build. Halfelf would go with a ranged or close radiant attack for its dilletante. [/sblock] [/QUOTE]
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