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Night Below - The Heroes and Villains
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<blockquote data-quote="Seravin" data-source="post: 1065826" data-attributes="member: 6783"><p><strong>Kestral</strong></p><p></p><p><em>Another incomplete stat block. Kestral's player keeps it in PCGen and I've been using eTools to manage and create the stat blocks. Here are the highlights though.</em></p><p>Kestral. The Friendly. The Trustworthy. Born in the southern lands, she rode north to get away from her adopted family and the zealous attitudes that are prevalent in the southern duchy of Relk.</p><p> </p><p>Kestral, Female Human Rog16: Medium Humanoid ; HD 16d6+16 ( Rogue) ; hp 79; Init + 7; Spd 30; AC 25 (Flatfooted: 17 Touch: 18); Atk +12/7/2 base melee, +17/12/7 base ranged; +22/17/12 ( 1d6+3, +3 Sword, short ); +21/16/11 ( 1d6+1, +2 Shortbow, composite ); AL N; SV Fort + 9, Ref + 18, Will + 9; STR 10, DEX 24, CON 12, INT 18, WIS 12, CHA 21.</p><p>Skills: Appraise + 13, Bluff + 24, Decipher Script + 12, Diplomacy + 35, Disable Device + 19, Disguise + 14, Gather Information + 26, Hide + 18, Innuendo + 4, Intimidate + 10, Listen + 14, Move Silently + 28, Open Lock + 24, Pick Pocket + 12, Read Lips + 12, Ride + 9, Search + 17, Sense Motive + 20, Speak Language + 13*, Spot + 14, Tumble + 9, Use Magic Device + 18, Wilderness Lore + 4. </p><p>Feats: Skill Focus: Diplomacy, Smooth Talk, Stealthy, Street Smart, Track, Trustworthy, Weapon Finesse: Sword, short.</p><p>Possessions (major)</p><p>Weapons: +3 Sword, short; +2 Shortbow, composite.</p><p>Goods: Thieves' tools, Masterwork.</p><p>Wondrous: Boots of elvenkind; Boots of levitation; Bracers of armor (+7); Brooch of shielding; Cloak of resistance (+3); Ring: Elemental Command (Water); Ring: Freedom of Movement; Ring: Invisibility; Stone of controlling earth elementals; Gloves of Dexterity (+6); </p><p>Father Dark's Hood (As Hat of Disguise. Provides Nondetection (DC25) and Darkvision. Allows See Invisibility 1/day and Detect magic 1/day).</p><p>Kestral's Undetectable Amulet (Provides Nystul's Undectable Aura and as a Ring of Mind Shielding).</p><p>Robe of the Rockseers (Misc SLA's including Wall of Stone, Acid Fog, and Stoneskin among others).</p><p>The Magic Hut. Small replica of a cottage. Grows into a Leomunds Shelter on command. Shrinks on a different command. Will carry 1000lbs of non-living material will shrunk. Living matter is crushed when the cottage shrinks.</p><p></p><p>Description: In the last year Kestral died and was reincarnated. She came back human again, though with a different destiny. She is 4'9" and weighs a hair over 100lbs. Her blonde hair is now long and silver and her bright blue eyes are now grass green. Still as pragmatic as ever, she now gives passing reverence to Sheelegra, Lady of the Forest.</p><p></p><p>* Kestral speaks all the languages I have currently defined in the game. The original concept of Kestral was for her to be a linguist.</p><p></p><p><em> A Diplomacy score of +35. Gather Info of +26. She can speak every language. She's the negotiator. Given time Kestral can and will find out anything, presuming someone knows it. It's quite frightening actually. In the city the party uses her talents like a weapon. </em></p><p><em></em></p><p><em>Kestral's player wanted a different sort of rogue. I thing she achieved it. In a fight she gets by on sheer experience, but she generally avoids the thick fights. Usually she hangs back and uses her array of magic items to help provide backup support.</em></p><p><em>By default she carries the Magic Cottage (just cause) and she carries the Stone of Earth Command because she's the only one that speaks Terran.</em></p><p><em></em></p><p><em>Kestral's virtually undetectable and can be anyone anywhere - but her player has never really abused these talents. Some of the sidequests have been designed to showcase these talents though, as early on she was a bit of a fifth wheel given the combat happy nature of some of the encounters.</em></p></blockquote><p></p>
[QUOTE="Seravin, post: 1065826, member: 6783"] [b]Kestral[/b] [i]Another incomplete stat block. Kestral's player keeps it in PCGen and I've been using eTools to manage and create the stat blocks. Here are the highlights though.[/i] Kestral. The Friendly. The Trustworthy. Born in the southern lands, she rode north to get away from her adopted family and the zealous attitudes that are prevalent in the southern duchy of Relk. Kestral, Female Human Rog16: Medium Humanoid ; HD 16d6+16 ( Rogue) ; hp 79; Init + 7; Spd 30; AC 25 (Flatfooted: 17 Touch: 18); Atk +12/7/2 base melee, +17/12/7 base ranged; +22/17/12 ( 1d6+3, +3 Sword, short ); +21/16/11 ( 1d6+1, +2 Shortbow, composite ); AL N; SV Fort + 9, Ref + 18, Will + 9; STR 10, DEX 24, CON 12, INT 18, WIS 12, CHA 21. Skills: Appraise + 13, Bluff + 24, Decipher Script + 12, Diplomacy + 35, Disable Device + 19, Disguise + 14, Gather Information + 26, Hide + 18, Innuendo + 4, Intimidate + 10, Listen + 14, Move Silently + 28, Open Lock + 24, Pick Pocket + 12, Read Lips + 12, Ride + 9, Search + 17, Sense Motive + 20, Speak Language + 13*, Spot + 14, Tumble + 9, Use Magic Device + 18, Wilderness Lore + 4. Feats: Skill Focus: Diplomacy, Smooth Talk, Stealthy, Street Smart, Track, Trustworthy, Weapon Finesse: Sword, short. Possessions (major) Weapons: +3 Sword, short; +2 Shortbow, composite. Goods: Thieves' tools, Masterwork. Wondrous: Boots of elvenkind; Boots of levitation; Bracers of armor (+7); Brooch of shielding; Cloak of resistance (+3); Ring: Elemental Command (Water); Ring: Freedom of Movement; Ring: Invisibility; Stone of controlling earth elementals; Gloves of Dexterity (+6); Father Dark's Hood (As Hat of Disguise. Provides Nondetection (DC25) and Darkvision. Allows See Invisibility 1/day and Detect magic 1/day). Kestral's Undetectable Amulet (Provides Nystul's Undectable Aura and as a Ring of Mind Shielding). Robe of the Rockseers (Misc SLA's including Wall of Stone, Acid Fog, and Stoneskin among others). The Magic Hut. Small replica of a cottage. Grows into a Leomunds Shelter on command. Shrinks on a different command. Will carry 1000lbs of non-living material will shrunk. Living matter is crushed when the cottage shrinks. Description: In the last year Kestral died and was reincarnated. She came back human again, though with a different destiny. She is 4'9" and weighs a hair over 100lbs. Her blonde hair is now long and silver and her bright blue eyes are now grass green. Still as pragmatic as ever, she now gives passing reverence to Sheelegra, Lady of the Forest. * Kestral speaks all the languages I have currently defined in the game. The original concept of Kestral was for her to be a linguist. [i] A Diplomacy score of +35. Gather Info of +26. She can speak every language. She's the negotiator. Given time Kestral can and will find out anything, presuming someone knows it. It's quite frightening actually. In the city the party uses her talents like a weapon. Kestral's player wanted a different sort of rogue. I thing she achieved it. In a fight she gets by on sheer experience, but she generally avoids the thick fights. Usually she hangs back and uses her array of magic items to help provide backup support. By default she carries the Magic Cottage (just cause) and she carries the Stone of Earth Command because she's the only one that speaks Terran. Kestral's virtually undetectable and can be anyone anywhere - but her player has never really abused these talents. Some of the sidequests have been designed to showcase these talents though, as early on she was a bit of a fifth wheel given the combat happy nature of some of the encounters.[/i] [/QUOTE]
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