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Night Below - The Heroes and Villains
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<blockquote data-quote="Seravin" data-source="post: 1179318" data-attributes="member: 6783"><p>Change of plans.</p><p>The two NPC's are staying behind to protect the keep. In the meantime the majority of my time (outside of work) has been to help convert book III of the series.</p><p>Here's my favorite villain of Book III - she's only a bit player, but I'm quite proud of the conversion. Note that the Bardic Music makes for a quite nice captivating song - allowing her to 'Suggest' to males to come and swim down and embrace her....</p><p></p><p>I need a name for her and a history though. I'm also contemplating some changes. Instead of being a drow I'm thinking of making Sunkenhome (a former elven city now under the Sunless Sea) a former city of Rockseer elves (from the module). I'm also thinking of upping her Corruptive touch to 2d4 Con drain or just a straight death attack. Anyone have any thoughts?</p><p></p><p><strong>Drow Banshee</strong>: Female Drow Ghost Bard 14; CR x; Medium Undead (Augmented Humanoid, Undead); HD 12d6; hp 46; Init +7; Spd 30ft., Fly 30ft. (perfect); AC 19 (dex +3, deflection +6; Touch 19, flat-footed 16); Bab/Grpl +7/+7; Atk +10/+5 melee (1d6 plus 1d4 Con Drain); SA Corrupting Touch, Draining Touch (1d4 Constituion Drain), Manifestation; SQ Darkvision 60 ft., Rejuvanation, SR 21, Turn Resistance +4; AL CE; SV Fort +3; Ref +10; Will +7; Str 10, Dex 16, Con -, Int 17, Wis 10, Cha 23.</p><p>Skills: Bluff +19, Craft (Musical Instrument) +16, Diplomacy +21, Intimidate +8, Knowledge (Geography) +16, Listen +15, Perform +22, Search +5, Sense Motive +13, Spot +2, Tumble +16, Use Magic Device +19; </p><p>Feats: Greater Spell Focus (enchantment), Improved Initiative, Skill Focus (perform – sing), Spell Focus (enchantment)</p><p>Bard Abilities: Bardic Music (10), Bardic Knowledge (+13), Countersong, Fascinate (4 targets – d20+22) Inspire Courage +2, Inspire Competence, Suggestion (DC23), Inspire Greatness</p><p>Spells Per Day: (Brd 3/5/5/3/1) Save DC 16+spell level/18+spell level for enchantment spells*</p><p>Spells Known: (Brd 3/4/4/3/1)</p><p>0) Dancing Lights, Detect Magic, Ghost Sound 1) Disguise Self, Lesser Confusion*, Silent Image, Undetectable Alignment; 2) Eagles Splendor, Invisibility, Suggestion*, Tongues; 3) Charm Monster*, Crushing Despair*, See Invisibility 4) Dominate Person*</p><p>Spell-Like Abilities: dancing lights, darkness, faerie fire; Caster Level 10</p><p>Light Blindness (ex): Abrupt exposure to bright light blinds for 1 round and dazzled while remaining in the light.</p></blockquote><p></p>
[QUOTE="Seravin, post: 1179318, member: 6783"] Change of plans. The two NPC's are staying behind to protect the keep. In the meantime the majority of my time (outside of work) has been to help convert book III of the series. Here's my favorite villain of Book III - she's only a bit player, but I'm quite proud of the conversion. Note that the Bardic Music makes for a quite nice captivating song - allowing her to 'Suggest' to males to come and swim down and embrace her.... I need a name for her and a history though. I'm also contemplating some changes. Instead of being a drow I'm thinking of making Sunkenhome (a former elven city now under the Sunless Sea) a former city of Rockseer elves (from the module). I'm also thinking of upping her Corruptive touch to 2d4 Con drain or just a straight death attack. Anyone have any thoughts? [B]Drow Banshee[/B]: Female Drow Ghost Bard 14; CR x; Medium Undead (Augmented Humanoid, Undead); HD 12d6; hp 46; Init +7; Spd 30ft., Fly 30ft. (perfect); AC 19 (dex +3, deflection +6; Touch 19, flat-footed 16); Bab/Grpl +7/+7; Atk +10/+5 melee (1d6 plus 1d4 Con Drain); SA Corrupting Touch, Draining Touch (1d4 Constituion Drain), Manifestation; SQ Darkvision 60 ft., Rejuvanation, SR 21, Turn Resistance +4; AL CE; SV Fort +3; Ref +10; Will +7; Str 10, Dex 16, Con -, Int 17, Wis 10, Cha 23. Skills: Bluff +19, Craft (Musical Instrument) +16, Diplomacy +21, Intimidate +8, Knowledge (Geography) +16, Listen +15, Perform +22, Search +5, Sense Motive +13, Spot +2, Tumble +16, Use Magic Device +19; Feats: Greater Spell Focus (enchantment), Improved Initiative, Skill Focus (perform – sing), Spell Focus (enchantment) Bard Abilities: Bardic Music (10), Bardic Knowledge (+13), Countersong, Fascinate (4 targets – d20+22) Inspire Courage +2, Inspire Competence, Suggestion (DC23), Inspire Greatness Spells Per Day: (Brd 3/5/5/3/1) Save DC 16+spell level/18+spell level for enchantment spells* Spells Known: (Brd 3/4/4/3/1) 0) Dancing Lights, Detect Magic, Ghost Sound 1) Disguise Self, Lesser Confusion*, Silent Image, Undetectable Alignment; 2) Eagles Splendor, Invisibility, Suggestion*, Tongues; 3) Charm Monster*, Crushing Despair*, See Invisibility 4) Dominate Person* Spell-Like Abilities: dancing lights, darkness, faerie fire; Caster Level 10 Light Blindness (ex): Abrupt exposure to bright light blinds for 1 round and dazzled while remaining in the light. [/QUOTE]
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