Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Night Below
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Seravin" data-source="post: 1204934" data-attributes="member: 6783"><p>After I caught the discrepancy I assumed the same thing. The players just found that out this Sunday. They thought they were going to see illithids and instead found derro.</p><p>heh.</p><p></p><p>As for the mindless hackfest, I ran it as is, but interrupted it with a side adventure in the middle of it all. </p><p>It also proved useful for a number of reasons:</p><p>1. It allowed the party to get a number of xp's. However by the time the characters got to the derro guardpost, the normal derro were value-less.</p><p>2. It gave the party time to let loose on lesser monsters. The quaggoth and hook-horrors were good for this. The characters opened up and had fun if only for that reason.</p><p></p><p>If you do reduce the encounters I would suggest the following:</p><p>1. Reduce the number of trolls</p><p>2. Reduce the quaggoth and hook horrors.</p><p>3. Get rid of either the behir or the dragon. Unless the characters go straight to the behir that should be a cake walk for the party. The dragon is going to be tough regardless - but the treasure is nice.</p><p>4. Reduce the wandering monster frequency to once or twice a day.</p><p>5. Think about what level you want the party to be when they face the guard post and the City of the Glass Pool. Keep an eye on how big those encounters can grow to (all 3 of the Kuo-toan Dukes will be a handfull). </p><p>Round out with the wandering monsters or better yet with a side adventure for a change of pace.</p></blockquote><p></p>
[QUOTE="Seravin, post: 1204934, member: 6783"] After I caught the discrepancy I assumed the same thing. The players just found that out this Sunday. They thought they were going to see illithids and instead found derro. heh. As for the mindless hackfest, I ran it as is, but interrupted it with a side adventure in the middle of it all. It also proved useful for a number of reasons: 1. It allowed the party to get a number of xp's. However by the time the characters got to the derro guardpost, the normal derro were value-less. 2. It gave the party time to let loose on lesser monsters. The quaggoth and hook-horrors were good for this. The characters opened up and had fun if only for that reason. If you do reduce the encounters I would suggest the following: 1. Reduce the number of trolls 2. Reduce the quaggoth and hook horrors. 3. Get rid of either the behir or the dragon. Unless the characters go straight to the behir that should be a cake walk for the party. The dragon is going to be tough regardless - but the treasure is nice. 4. Reduce the wandering monster frequency to once or twice a day. 5. Think about what level you want the party to be when they face the guard post and the City of the Glass Pool. Keep an eye on how big those encounters can grow to (all 3 of the Kuo-toan Dukes will be a handfull). Round out with the wandering monsters or better yet with a side adventure for a change of pace. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Night Below
Top