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<blockquote data-quote="Seravin" data-source="post: 1288528" data-attributes="member: 6783"><p>Well, I've sent what I used as a basis. I don't have anything else in the computer unfortunately.</p><p>Some conversion notes though (personal opinion only of course):</p><p></p><p>Area 1</p><p>Piercers can be found in The Tome Of Horrors</p><p>The Lurker is also in the Tome of Horrors, and also in WOTC's Underdark</p><p></p><p>If you don't have access to Tome of Horrors, treat the piercers as a trap. Use the flat 10% chance of the characters being in the area. Atk +3 dmg 4d6.</p><p>The Lurker is more problematic to convert - but you could use the Monster Manual creation procedures to create a 10HD Magical Beast (huge) which has Improved Grab and Constrict. You can also have it use the Suffocation rules in the back of the DMG.</p><p></p><p>Area 2</p><p>The Obal is more problematic - I don't recall the source. A 12HD Plant (Huge or Gargantuan). Resist Cold 10 and Resist Fire 10, would be a good start. The tentacle attack damage would go up based on the size of the creature.</p><p></p><p>Black Pudding: MM</p><p></p><p>Area 3</p><p>Kranin is pretty easy - Human Wizard 12 He should have access to Planar Binding for the Invisible Stalkers. Monster Summoning IV will get him Fiendish Giant Wasps (Monster Summoning V will get him 1-3 of them).</p><p></p><p>Area 4</p><p>Crystal Oozes - Again Tome of Horrors is your friend. Otherwise treat as Gray Oozes which can swim and require a spot check DC15 to see in the water. Make them immune to Acid, Cold, and Fire spells. Given them DR 5/- or 10/- (your choice).</p><p></p><p>Area 7/8</p><p>Use a Standard Rakshasa from the Monster Manual. If you don't think that's appropriate I'd suggest adding Sorcerer levels.</p><p></p><p>Area 9 - Shrine to Jubilex</p><p>Gray Oozes - Monster Manual</p><p>Mustard Jellies - Tome of Horrors</p><p>Slithering Tracker - Tome of Horrors</p><p>Green Slime (Huge) - DMG - Trap - Treat as higher than a CR4 due to the size of the cavern.</p><p>Black Pudding - Monster Manual</p><p>Juiblex Idol - Standard Conversion would make this a 5HD Medium size Construct. It can't move but has an AC of 21. 4 Attacks per round (1d8 acid), which I'd treat as touch attacks (with a 50% chance of the acid lasting another 1d4 rounds). It might be easier to give it 4 Acid Arrow attacks per round. Immune to Acid and cold spells. Has DR 15/magic (or 15/adamantine if you prefer) and SR 10 (This is probably a CR6 critter, basing the SR against that ballparks it as an SR10 IIRC - personally I'd up it to at least a 15, depending on the average level of the party).</p></blockquote><p></p>
[QUOTE="Seravin, post: 1288528, member: 6783"] Well, I've sent what I used as a basis. I don't have anything else in the computer unfortunately. Some conversion notes though (personal opinion only of course): Area 1 Piercers can be found in The Tome Of Horrors The Lurker is also in the Tome of Horrors, and also in WOTC's Underdark If you don't have access to Tome of Horrors, treat the piercers as a trap. Use the flat 10% chance of the characters being in the area. Atk +3 dmg 4d6. The Lurker is more problematic to convert - but you could use the Monster Manual creation procedures to create a 10HD Magical Beast (huge) which has Improved Grab and Constrict. You can also have it use the Suffocation rules in the back of the DMG. Area 2 The Obal is more problematic - I don't recall the source. A 12HD Plant (Huge or Gargantuan). Resist Cold 10 and Resist Fire 10, would be a good start. The tentacle attack damage would go up based on the size of the creature. Black Pudding: MM Area 3 Kranin is pretty easy - Human Wizard 12 He should have access to Planar Binding for the Invisible Stalkers. Monster Summoning IV will get him Fiendish Giant Wasps (Monster Summoning V will get him 1-3 of them). Area 4 Crystal Oozes - Again Tome of Horrors is your friend. Otherwise treat as Gray Oozes which can swim and require a spot check DC15 to see in the water. Make them immune to Acid, Cold, and Fire spells. Given them DR 5/- or 10/- (your choice). Area 7/8 Use a Standard Rakshasa from the Monster Manual. If you don't think that's appropriate I'd suggest adding Sorcerer levels. Area 9 - Shrine to Jubilex Gray Oozes - Monster Manual Mustard Jellies - Tome of Horrors Slithering Tracker - Tome of Horrors Green Slime (Huge) - DMG - Trap - Treat as higher than a CR4 due to the size of the cavern. Black Pudding - Monster Manual Juiblex Idol - Standard Conversion would make this a 5HD Medium size Construct. It can't move but has an AC of 21. 4 Attacks per round (1d8 acid), which I'd treat as touch attacks (with a 50% chance of the acid lasting another 1d4 rounds). It might be easier to give it 4 Acid Arrow attacks per round. Immune to Acid and cold spells. Has DR 15/magic (or 15/adamantine if you prefer) and SR 10 (This is probably a CR6 critter, basing the SR against that ballparks it as an SR10 IIRC - personally I'd up it to at least a 15, depending on the average level of the party). [/QUOTE]
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