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<blockquote data-quote="Seravin" data-source="post: 2351654" data-attributes="member: 6783"><p>Well, my brain is feeling kind of dead at the moment, but I finally finished my first pass through Book II. It's an ugly first draft, and I know the skills have to be redone for most of the City of the Glass Pool and I'll need to play with the format for the kuo-toa and mind flayer stats.</p><p></p><p>I was wondering if anyone was willing to look it over and comment on it.</p><p></p><p>Also, here's a format I used for the classed non-SRD creatures:</p><p><strong>Hulgaboorg</strong>, Kuo-Toa Duke: Kuo-Toa Cleric10/Rogue5; Monster Manual, page 163</p><p>Adjust Hulgaboorg’s statistics to the following (additive to existing statistics):</p><p>Base Ability Change: Str: 17, Wis: 18</p><p>Ability Increase: Wis: +2, Dex: +2</p><p>Hp: +77; Init +5, AC +2, Bab: +10, Grp: +12; Attack: +14 (1d8+5, longsword +2); Full Attack: +14/+9/+4 (1d8+5, longsword +2); Fort: +8, Ref: +9, Will: +13</p><p>Skills: Concentration: +14, Knowledge (Religion) +14, Hide +9, Listen +13, Spellcraft +14, Spot +13, Tumble +9, Use Magic Device +7</p><p>Feats: Combat Reflexes, Improved Critical (longsword), Improved Initiative, Iron Will, Lightning Reflexes</p><p>Domains: Evil and Water (Evil spells cast at +1 caster level; Turn or destroy fire-based creatures)</p><p>Cleric Spells Prepared: (6/6+1/ 5+1/4+1/4+1/3+1) Save DC = 15+spell level</p><p>0 – detect magic x2, purify food and drink x2, virtue x2; 1 – cure lt. wounds x2, divine favour, obscuring mist (d), remove fear x2; 2 – darkness x2, fog cloud (d), hold person x2, spiritual hammer; 3 – Blindness/Deafness x2, contagion, magic circle against good (d), prayer; 4 – control water, divine power, poison, spell immunity, unholy blight (d); 5 – ice storm (d), flame strike, righteous might, scrying;</p><p>Special: Rebuke Undead, Command Water Creatures, Sneak Attack +3d6, Trapfinding, Evasion, Trap Sense +1, Uncanny Dodge.</p><p>Possessions: Longsword +2, (2) Potion Cure Serious Wounds – poisoned (Fort Save DC15, 1d4 str, dex, and con for primary and secondary damage); Large Steel Shield</p><p></p><p>Thinking it over, it has some issues in the attack section. In this case, the strength changed to an 18, so I added the full new strength to the attack/damage. If you were to really add it to the existing kuo-toa stats it would be 1 point high. Not a lot, but still...</p><p></p><p>Anyone have a better idea on how to display changes for non-SRD critter?</p></blockquote><p></p>
[QUOTE="Seravin, post: 2351654, member: 6783"] Well, my brain is feeling kind of dead at the moment, but I finally finished my first pass through Book II. It's an ugly first draft, and I know the skills have to be redone for most of the City of the Glass Pool and I'll need to play with the format for the kuo-toa and mind flayer stats. I was wondering if anyone was willing to look it over and comment on it. Also, here's a format I used for the classed non-SRD creatures: [B]Hulgaboorg[/B], Kuo-Toa Duke: Kuo-Toa Cleric10/Rogue5; Monster Manual, page 163 Adjust Hulgaboorg’s statistics to the following (additive to existing statistics): Base Ability Change: Str: 17, Wis: 18 Ability Increase: Wis: +2, Dex: +2 Hp: +77; Init +5, AC +2, Bab: +10, Grp: +12; Attack: +14 (1d8+5, longsword +2); Full Attack: +14/+9/+4 (1d8+5, longsword +2); Fort: +8, Ref: +9, Will: +13 Skills: Concentration: +14, Knowledge (Religion) +14, Hide +9, Listen +13, Spellcraft +14, Spot +13, Tumble +9, Use Magic Device +7 Feats: Combat Reflexes, Improved Critical (longsword), Improved Initiative, Iron Will, Lightning Reflexes Domains: Evil and Water (Evil spells cast at +1 caster level; Turn or destroy fire-based creatures) Cleric Spells Prepared: (6/6+1/ 5+1/4+1/4+1/3+1) Save DC = 15+spell level 0 – detect magic x2, purify food and drink x2, virtue x2; 1 – cure lt. wounds x2, divine favour, obscuring mist (d), remove fear x2; 2 – darkness x2, fog cloud (d), hold person x2, spiritual hammer; 3 – Blindness/Deafness x2, contagion, magic circle against good (d), prayer; 4 – control water, divine power, poison, spell immunity, unholy blight (d); 5 – ice storm (d), flame strike, righteous might, scrying; Special: Rebuke Undead, Command Water Creatures, Sneak Attack +3d6, Trapfinding, Evasion, Trap Sense +1, Uncanny Dodge. Possessions: Longsword +2, (2) Potion Cure Serious Wounds – poisoned (Fort Save DC15, 1d4 str, dex, and con for primary and secondary damage); Large Steel Shield Thinking it over, it has some issues in the attack section. In this case, the strength changed to an 18, so I added the full new strength to the attack/damage. If you were to really add it to the existing kuo-toa stats it would be 1 point high. Not a lot, but still... Anyone have a better idea on how to display changes for non-SRD critter? [/QUOTE]
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