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<blockquote data-quote="Tyrian" data-source="post: 4413458" data-attributes="member: 72094"><p>Same here, I keep an eye on the CR, but wing it as we move along. It took me some time to get a good feel for it, but it's working better and better.</p><p> </p><p>When my players came up to the renegade derro, they were getting fed up with the hack n slash this adventures provides in abundance. I had already changed some encounters to reduce this, fe allowing the players to ally with the Quaggoths to face the hook horrors. I handled the renegade derro as one gigantic multi-phased encounter, adding in reinforcements to keep the players on their toes and in the end went all out to give them a though time, but they came through. Think the fight ended with half the group unconscious, spells nearly depleted and some one shot items used. Played it high speed to keep up the suspense and they loved it. Took me quite some preparing, but it greatly payed off and I can really recommend this approach to the encounter.</p><p> </p><p>The City is proving to be a bit of a pain now, mostly due to unsufficient scouting on the side of the party and just drags along. After several incursions, they finally managed to strike a blow to the City and killed the 'King'. To get things moving again, I'm going to use a trick our current dm is using: cutscenes. I'm going to use these to describe the social collapse of the City and tie the players much closer to the story. They were sort of loosing their drive as to why they are taking on this underground challenge and need some reminders of the consequences of their (in)actions.</p><p> </p><p>Anyone faced the asme issue? How did you handle it?</p></blockquote><p></p>
[QUOTE="Tyrian, post: 4413458, member: 72094"] Same here, I keep an eye on the CR, but wing it as we move along. It took me some time to get a good feel for it, but it's working better and better. When my players came up to the renegade derro, they were getting fed up with the hack n slash this adventures provides in abundance. I had already changed some encounters to reduce this, fe allowing the players to ally with the Quaggoths to face the hook horrors. I handled the renegade derro as one gigantic multi-phased encounter, adding in reinforcements to keep the players on their toes and in the end went all out to give them a though time, but they came through. Think the fight ended with half the group unconscious, spells nearly depleted and some one shot items used. Played it high speed to keep up the suspense and they loved it. Took me quite some preparing, but it greatly payed off and I can really recommend this approach to the encounter. The City is proving to be a bit of a pain now, mostly due to unsufficient scouting on the side of the party and just drags along. After several incursions, they finally managed to strike a blow to the City and killed the 'King'. To get things moving again, I'm going to use a trick our current dm is using: cutscenes. I'm going to use these to describe the social collapse of the City and tie the players much closer to the story. They were sort of loosing their drive as to why they are taking on this underground challenge and need some reminders of the consequences of their (in)actions. Anyone faced the asme issue? How did you handle it? [/QUOTE]
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