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<blockquote data-quote="Zanticor" data-source="post: 4414812" data-attributes="member: 65408"><p>Spoiler alert! For DM's only</p><p></p><p>As a DM I had a real blast with the city. It gives you the ability to trow an enormous amount of reinforcements at your party that keeps on dieing and refilling. My guys could only survive by teleports and almost started crying when one of those awful Ixan or thief priest showed up and they had to run again. This became tedious for the players to say the least but I managed to get them through the eight encounters by varying the modes of attack they used. Remember they need to kill a good number of individuals one by one so tailor the encounters to the guy you want them to kill that time. I also had the bad guys respond two times because they have ixans who can teleport and a crystal ball to find them. I used the following encounters:</p><p></p><p>1. Sneaking in by magic jar: explore</p><p>2. Sneaking in by teleport: Kill the monitors (monks)</p><p>3. Mind flayer priest and a duke take over the town. They and in league with Cameren and Parlfray: Kill a duke, mind flayer flees (PC's kill Cameren and are now outlaws).</p><p>4. Frontal attack on the gate: Kill the derro and Ixan, run for the duke</p><p>5. Two Ixan wizards a Duke and some other teleport into their church: Kill some the last Ixan flee from the duke that lays wast to the church.</p><p>6. Teleport into mind flayer shrine: kill the mind flayers and two dukes that come to their rescue (resources to respond are now depleted but this was a hard one. may need more than one go)</p><p>7. Attack on the palace: Death of the king and mind flayer master.</p><p>8. Attack on the shrine: Victory</p><p></p><p>This undertaking cost us a lot of time but was rewarding to say the least. Your PC's never want to see a Koa-tua after this again but if you keep varying the opponents and the place of conflict you can keep the story going. After this my PC's needed a break from the underdark and I let them deal with their being wrongly accused by going after lord Parlfray who turned out to be the Green Dragon.</p><p></p><p>Good times,</p><p></p><p>Zanticor</p></blockquote><p></p>
[QUOTE="Zanticor, post: 4414812, member: 65408"] Spoiler alert! For DM's only As a DM I had a real blast with the city. It gives you the ability to trow an enormous amount of reinforcements at your party that keeps on dieing and refilling. My guys could only survive by teleports and almost started crying when one of those awful Ixan or thief priest showed up and they had to run again. This became tedious for the players to say the least but I managed to get them through the eight encounters by varying the modes of attack they used. Remember they need to kill a good number of individuals one by one so tailor the encounters to the guy you want them to kill that time. I also had the bad guys respond two times because they have ixans who can teleport and a crystal ball to find them. I used the following encounters: 1. Sneaking in by magic jar: explore 2. Sneaking in by teleport: Kill the monitors (monks) 3. Mind flayer priest and a duke take over the town. They and in league with Cameren and Parlfray: Kill a duke, mind flayer flees (PC's kill Cameren and are now outlaws). 4. Frontal attack on the gate: Kill the derro and Ixan, run for the duke 5. Two Ixan wizards a Duke and some other teleport into their church: Kill some the last Ixan flee from the duke that lays wast to the church. 6. Teleport into mind flayer shrine: kill the mind flayers and two dukes that come to their rescue (resources to respond are now depleted but this was a hard one. may need more than one go) 7. Attack on the palace: Death of the king and mind flayer master. 8. Attack on the shrine: Victory This undertaking cost us a lot of time but was rewarding to say the least. Your PC's never want to see a Koa-tua after this again but if you keep varying the opponents and the place of conflict you can keep the story going. After this my PC's needed a break from the underdark and I let them deal with their being wrongly accused by going after lord Parlfray who turned out to be the Green Dragon. Good times, Zanticor [/QUOTE]
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