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<blockquote data-quote="clomac" data-source="post: 4483059" data-attributes="member: 77702"><p><strong>night below</strong></p><p></p><p>Hi,</p><p> </p><p>I just got hold of a copy of NB on Ebay and started reading. I'm not finished, and not quite sure what to make of it yet. It kind of reminds of the games I had "back in the day" and I'm not sure if my players could take this much hack n' slash now. But still, it's nice, very well thought out, very rational and clearly a challenge for the players. To pull it of, I think I should have to get back to that old "gamist" and mean style of DM-ing. To make the players fear me, and realise that I wont let them survive just because they role-play well and have neat character bakgrounds. Instead, make them feel that character is not to too important, but rather their ability to size up their opponents correctly and employ what ever tactics are necessary to prevail. And to have that last coil of rope, last phial of holy water and last lightningbolt-scroll when it's needed. </p><p> </p><p>In order to make it fun, it seems to me, you must make the players fear for their pcs lives and preferably kill of a few now and then. I read a post (here or elsewhere) where a DM had 10 pc kills over the campaign with one sole pc surviving the whole of it. That seems a reasonable kill-rate.</p><p> </p><p>Now to the point: Could someone send me these 3e conversion notes everyone is talking about? (Also, do send any other homebrew additions to NB that you're especially proud of.)</p><p> </p><p>thanks,</p><p> </p><p>clomac</p></blockquote><p></p>
[QUOTE="clomac, post: 4483059, member: 77702"] [b]night below[/b] Hi, I just got hold of a copy of NB on Ebay and started reading. I'm not finished, and not quite sure what to make of it yet. It kind of reminds of the games I had "back in the day" and I'm not sure if my players could take this much hack n' slash now. But still, it's nice, very well thought out, very rational and clearly a challenge for the players. To pull it of, I think I should have to get back to that old "gamist" and mean style of DM-ing. To make the players fear me, and realise that I wont let them survive just because they role-play well and have neat character bakgrounds. Instead, make them feel that character is not to too important, but rather their ability to size up their opponents correctly and employ what ever tactics are necessary to prevail. And to have that last coil of rope, last phial of holy water and last lightningbolt-scroll when it's needed. In order to make it fun, it seems to me, you must make the players fear for their pcs lives and preferably kill of a few now and then. I read a post (here or elsewhere) where a DM had 10 pc kills over the campaign with one sole pc surviving the whole of it. That seems a reasonable kill-rate. Now to the point: Could someone send me these 3e conversion notes everyone is talking about? (Also, do send any other homebrew additions to NB that you're especially proud of.) thanks, clomac [/QUOTE]
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