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<blockquote data-quote="Stormonu" data-source="post: 6046965" data-attributes="member: 52734"><p>Some more notes as I think of them:</p><p></p><p><strong>Cold-blooded Survival:</strong> Everything is potentially contaminated. Survivors tend toward eating insects, lizards and steamed plants (steaming plants seems to purify them of the zombie virus, but it doesn't work on flesh. Insects and reptiles have something in their chemistry that breaks the virus down in their bodies, rendering it inert). All the fresh-water fish are dead and the surviving fish of the ocean have gone deep (deep-water pressure seems to suppress the virus from spreading, though it doesn't prevent infection). Anything mammalian is a gamble to eat; if it isn't already a zombie. Birds are a gamble too - though they're immune, they often carry the disease. By now, canned/preserved food has all been used, gone bad or become contaminated. Water has to be boiled, and a natural rain shower can contaminate everything it touches.</p><p></p><p><strong>The Survivors Are Hardy:</strong> Those that have lasted these fifteen years have done so by showing at least a passing resistance to contact with the virus. Small doses won't kill them, but a zombie bite, eating contaminated food or taking a bullet wound might just do them in. They'll certainly die and become zombies at some point, but they can survive by being <em>careful</em> from day to day.</p><p></p><p><strong>Reduced to Barbarism:</strong> It's been nearly fifteen years since factories have been in operation. Gas has evaporated or been siphoned into the vehicles of the road caravans, which have long run out of fuel. Coal hasn't been mined since the height of the plague and no one's brave enough to go into dark mines and get more (coal dust interferes with Necrotic pheromones making controlling or sending zombies into a mine a bad thing). Nuclear power plants were either shut down or have exploded from lack of maintenance. Steam power from wood can be dangerous, if you're burning infected wood. Wind, hydro and solar power are still in use - though most of the efficient generators were destroyed in the early years by those fighting for their control.</p><p></p><p><strong>Scavengers by Trade:</strong> With mass manufacturing mostly shut down, most things are either scavanged or made by hand. After fifteen years clothes that haven't been stored or maintained have begun to moulder; computers are worthless without power or connection to larger systems (the internet); cell phones don't work (the satellites are in place, but the ground systems are all down); radios and tvs don't get receptions (towers aren't broadcasting) and vehicles are mostly useless (out of gas or no horses to pull 'em - if the roads were clear).</p><p></p><p><strong>But there's Plenty of Ammo:</strong> If you can find it. There once was enough ammo for every man, woman and zombie - and when the Apocalypse hit, the gun factories (before they stopped working) nearly multiplied that by a factor of 10. A lot of it got used up in the last fifteen years, but there's plenty of ammo still about that hasn't been shot off yet. And its one of the few things that can stop a Necromancer cold in his tracks.</p><p></p><p><strong>Safety In Numbers, But Not Too Many:</strong> Attempting to survive alone is likely to end in madness or being overwhelmed by the dead if you let down your guard but a second. Having a couple people around helps you keep sane and lets you do your business while someone watches your back. But large numbers attract zombies - or all it takes is one individual to get infected and no one else notices to cause everything to go downhill.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6046965, member: 52734"] Some more notes as I think of them: [B]Cold-blooded Survival:[/B] Everything is potentially contaminated. Survivors tend toward eating insects, lizards and steamed plants (steaming plants seems to purify them of the zombie virus, but it doesn't work on flesh. Insects and reptiles have something in their chemistry that breaks the virus down in their bodies, rendering it inert). All the fresh-water fish are dead and the surviving fish of the ocean have gone deep (deep-water pressure seems to suppress the virus from spreading, though it doesn't prevent infection). Anything mammalian is a gamble to eat; if it isn't already a zombie. Birds are a gamble too - though they're immune, they often carry the disease. By now, canned/preserved food has all been used, gone bad or become contaminated. Water has to be boiled, and a natural rain shower can contaminate everything it touches. [B]The Survivors Are Hardy:[/B] Those that have lasted these fifteen years have done so by showing at least a passing resistance to contact with the virus. Small doses won't kill them, but a zombie bite, eating contaminated food or taking a bullet wound might just do them in. They'll certainly die and become zombies at some point, but they can survive by being [I]careful[/I] from day to day. [B]Reduced to Barbarism:[/B] It's been nearly fifteen years since factories have been in operation. Gas has evaporated or been siphoned into the vehicles of the road caravans, which have long run out of fuel. Coal hasn't been mined since the height of the plague and no one's brave enough to go into dark mines and get more (coal dust interferes with Necrotic pheromones making controlling or sending zombies into a mine a bad thing). Nuclear power plants were either shut down or have exploded from lack of maintenance. Steam power from wood can be dangerous, if you're burning infected wood. Wind, hydro and solar power are still in use - though most of the efficient generators were destroyed in the early years by those fighting for their control. [B]Scavengers by Trade:[/B] With mass manufacturing mostly shut down, most things are either scavanged or made by hand. After fifteen years clothes that haven't been stored or maintained have begun to moulder; computers are worthless without power or connection to larger systems (the internet); cell phones don't work (the satellites are in place, but the ground systems are all down); radios and tvs don't get receptions (towers aren't broadcasting) and vehicles are mostly useless (out of gas or no horses to pull 'em - if the roads were clear). [B]But there's Plenty of Ammo:[/B] If you can find it. There once was enough ammo for every man, woman and zombie - and when the Apocalypse hit, the gun factories (before they stopped working) nearly multiplied that by a factor of 10. A lot of it got used up in the last fifteen years, but there's plenty of ammo still about that hasn't been shot off yet. And its one of the few things that can stop a Necromancer cold in his tracks. [B]Safety In Numbers, But Not Too Many:[/B] Attempting to survive alone is likely to end in madness or being overwhelmed by the dead if you let down your guard but a second. Having a couple people around helps you keep sane and lets you do your business while someone watches your back. But large numbers attract zombies - or all it takes is one individual to get infected and no one else notices to cause everything to go downhill. [/QUOTE]
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