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No Humans? (Well, the players... but that's it.)
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<blockquote data-quote="ezo" data-source="post: 9306129" data-attributes="member: 7037866"><p>Yep, that is why we're putting much of the emphasis on the <em>fantasy</em> element, more so than "medieval".</p><p></p><p></p><p>We're debating between a world that once <em>had</em> humans, or one that <em>never</em> had them...?</p><p></p><p></p><p>We do have a "land of the giants" as part of the world currently, where all giant species originate from: giant lizards, giant eagles, giant... Giants, etc.</p><p></p><p></p><p>I suppose it depends on just how "weird" it is for her PC to show up? In a world with tabaxi, are they super rare? Or has the lands she is in right now never seen tabaxi? But if they are known of, and seen sometimes, why would it be a big deal?</p><p></p><p>I've run and played in a couple "animalistic-oriented" games. In one, our PCs (leonin, tortle, and a couple others) were unusual, but nothing to shock or surprise people because our races were known of, if not encountered before.</p><p></p><p>In the other, all our PCs came from a "zootopia-like" continent where all the races were "animal-heads": loxodons, tabaxi, kenku, etc., all of them were there someplace. Our PCs were emissaries to the other lands, traveling as diplomats as well as adventurers.</p><p></p><p>Both were a lot of fun! However, one thing we REALLY strive for is to get as much out of the human mind-set as we can and imagine what it is like to be those races.</p><p></p><p></p><p>We're trying very hard <em>not</em> to...</p><p></p><p></p><p>Yep, that is definitely part of the challenge. I'm hoping with enough information on these races, people can have a better chance of making it work without "humanizing" them. I realize it will be a very difficult task, and perhaps impossible.</p><p></p><p></p><p>Yep. That is it. But to clarify it means no human NPCs either, not just no human PCs.</p></blockquote><p></p>
[QUOTE="ezo, post: 9306129, member: 7037866"] Yep, that is why we're putting much of the emphasis on the [I]fantasy[/I] element, more so than "medieval". We're debating between a world that once [I]had[/I] humans, or one that [I]never[/I] had them...? We do have a "land of the giants" as part of the world currently, where all giant species originate from: giant lizards, giant eagles, giant... Giants, etc. I suppose it depends on just how "weird" it is for her PC to show up? In a world with tabaxi, are they super rare? Or has the lands she is in right now never seen tabaxi? But if they are known of, and seen sometimes, why would it be a big deal? I've run and played in a couple "animalistic-oriented" games. In one, our PCs (leonin, tortle, and a couple others) were unusual, but nothing to shock or surprise people because our races were known of, if not encountered before. In the other, all our PCs came from a "zootopia-like" continent where all the races were "animal-heads": loxodons, tabaxi, kenku, etc., all of them were there someplace. Our PCs were emissaries to the other lands, traveling as diplomats as well as adventurers. Both were a lot of fun! However, one thing we REALLY strive for is to get as much out of the human mind-set as we can and imagine what it is like to be those races. We're trying very hard [I]not[/I] to... Yep, that is definitely part of the challenge. I'm hoping with enough information on these races, people can have a better chance of making it work without "humanizing" them. I realize it will be a very difficult task, and perhaps impossible. Yep. That is it. But to clarify it means no human NPCs either, not just no human PCs. [/QUOTE]
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