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No Humans? (Well, the players... but that's it.)
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<blockquote data-quote="ezo" data-source="post: 9306237" data-attributes="member: 7037866"><p>Cool! But were hoping to not even include anything from 5E, which is why we're creating custom races, although some are based known concepts, such as the cyclops.</p><p></p><p></p><p>DnD-related? DnD-esque? How much "DnD" it will be in the end, I don't know, either. We began with it being heavily D&D-oriented, but as we continue to develop and playtest it, parts of DnD keep sliding into the background or gone completely.</p><p></p><p></p><p>Very true. I mentioned above perhaps "swords and sorcery" would be better than "medieval", if that helps?</p><p></p><p></p><p>Well, I placed it here because it is fairly DnD-esque in some of the things about it. Since we began in the DnD "framework" (we are still using the common six attributes: STR, DEX, etc., for example) posting it here was my first thought to see how "tied" DnD players are to having humans in the game.</p></blockquote><p></p>
[QUOTE="ezo, post: 9306237, member: 7037866"] Cool! But were hoping to not even include anything from 5E, which is why we're creating custom races, although some are based known concepts, such as the cyclops. DnD-related? DnD-esque? How much "DnD" it will be in the end, I don't know, either. We began with it being heavily D&D-oriented, but as we continue to develop and playtest it, parts of DnD keep sliding into the background or gone completely. Very true. I mentioned above perhaps "swords and sorcery" would be better than "medieval", if that helps? Well, I placed it here because it is fairly DnD-esque in some of the things about it. Since we began in the DnD "framework" (we are still using the common six attributes: STR, DEX, etc., for example) posting it here was my first thought to see how "tied" DnD players are to having humans in the game. [/QUOTE]
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