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Character Builds & Optimization
No idea what to do with a 5e light cleric, help!
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<blockquote data-quote="Zaruthustran" data-source="post: 6412225" data-attributes="member: 1457"><p>Dex doesn't impact ranged spell attacks. You use your spellcasting ability modifier (in the OP's case, Wisdom) for spell attack rolls. PHB, page 206, "Attack Rolls".</p><p></p><p></p><p></p><p>The Light cleric is a spellcasting cleric. Thanks to your domain you always have terrific combat spells prepared: Burning Hands, Faerie Fire, Flaming Sphere, Scorching Ray, <em>Fireball</em>. Save your healing for true emergencies, and encourage your party to use their own HD to heal themselves during short rests. The fighter, in particular, should be free from your healing magic--he can Second Wind himself for 1d10+fighter level HP every short rest. And the Paladin has Lay on Hands, to relieve the healing burden. Encourage him to take Inspiring Leader so your party has a steady supply of temporary hit points.</p><p></p><p>So, with the party trained to heal themselves, feel free to burn those spells on roasting the enemy. If the enemy is ash, they can't hurt the party--it's aggro healing. </p><p></p><p>And don't forget Radiance of the Dawn. 2d10 + cleric level damage to every enemy within 30'. That's a hugely useful spell, particularly if you're fighting hidden or invisible enemies (Faerie Fire also helps with this). Remember your Channel Divinity refreshes after a short rest.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 6412225, member: 1457"] Dex doesn't impact ranged spell attacks. You use your spellcasting ability modifier (in the OP's case, Wisdom) for spell attack rolls. PHB, page 206, "Attack Rolls". The Light cleric is a spellcasting cleric. Thanks to your domain you always have terrific combat spells prepared: Burning Hands, Faerie Fire, Flaming Sphere, Scorching Ray, [I]Fireball[/I]. Save your healing for true emergencies, and encourage your party to use their own HD to heal themselves during short rests. The fighter, in particular, should be free from your healing magic--he can Second Wind himself for 1d10+fighter level HP every short rest. And the Paladin has Lay on Hands, to relieve the healing burden. Encourage him to take Inspiring Leader so your party has a steady supply of temporary hit points. So, with the party trained to heal themselves, feel free to burn those spells on roasting the enemy. If the enemy is ash, they can't hurt the party--it's aggro healing. And don't forget Radiance of the Dawn. 2d10 + cleric level damage to every enemy within 30'. That's a hugely useful spell, particularly if you're fighting hidden or invisible enemies (Faerie Fire also helps with this). Remember your Channel Divinity refreshes after a short rest. [/QUOTE]
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