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No love for the hand axe?
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<blockquote data-quote="Sacrosanct" data-source="post: 6648063" data-attributes="member: 15700"><p>For the record, I've always leaned towards archetype and visual themes over metagame factors when creating and playing PCs. I.e., I typically will chose the 1d6 weapon over the 1d8 weapon if I feel the 1d6 weapon is cooler or fits the theme better. However, I think it's natural human behavior to do the opposite. When you're looking at building and playing your PC, you naturally lean towards the most effective.</p><p></p><p>That being said, one thing I've noticed is that no one ever uses a hand axe except maybe as a back up ranged weapon for fighters. As someone who has done bushcraft and a lot of outdoors activities, the one tool I have over anything else is a forest axe (about the size of a large hand axe). It's the tool of choice over even a knife if I had to choose only one. But when we think of barbarians or rangers (two classes that would represent the woodsman/mountainman), it's either a battle axe (which is pretty crappy for day to day bushcraft) or long sword as primary weapons. The hand axe often gets left behind despite it clearly being the superior item in real life representation. </p><p></p><p>I'm guessing this is probably because in the game, we spend little, if any time on that part of the exploration pillar. We just assume that PCs get the fire going with firewood, ignoring the fact that the worst thing you can do with a sword is try to chop down a tree or split a log. And most of us probably ignore encumbrance as well, so PCs never have to make that decision of limiting themselves to only a few tools and weapons.</p><p></p><p>Hmmm...maybe I'll give hand axes the versatile feature in my games.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6648063, member: 15700"] For the record, I've always leaned towards archetype and visual themes over metagame factors when creating and playing PCs. I.e., I typically will chose the 1d6 weapon over the 1d8 weapon if I feel the 1d6 weapon is cooler or fits the theme better. However, I think it's natural human behavior to do the opposite. When you're looking at building and playing your PC, you naturally lean towards the most effective. That being said, one thing I've noticed is that no one ever uses a hand axe except maybe as a back up ranged weapon for fighters. As someone who has done bushcraft and a lot of outdoors activities, the one tool I have over anything else is a forest axe (about the size of a large hand axe). It's the tool of choice over even a knife if I had to choose only one. But when we think of barbarians or rangers (two classes that would represent the woodsman/mountainman), it's either a battle axe (which is pretty crappy for day to day bushcraft) or long sword as primary weapons. The hand axe often gets left behind despite it clearly being the superior item in real life representation. I'm guessing this is probably because in the game, we spend little, if any time on that part of the exploration pillar. We just assume that PCs get the fire going with firewood, ignoring the fact that the worst thing you can do with a sword is try to chop down a tree or split a log. And most of us probably ignore encumbrance as well, so PCs never have to make that decision of limiting themselves to only a few tools and weapons. Hmmm...maybe I'll give hand axes the versatile feature in my games. [/QUOTE]
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