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No More Baldur's Gate From Larion: Team Is 'Elated'
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<blockquote data-quote="Ruin Explorer" data-source="post: 9299254" data-attributes="member: 18"><p>For what? Not ruining it?</p><p></p><p>No. Larian approached WotC, made a detailed proposal to make a BG3, and WotC then sat on that, for I believe 2 years, seeing if they got a better offer, and IIRC, even approached other games companies to do a BG3, before "settling" for Larian - now I have no doubt Mearls was genuinely excited about it, but this not something creditable.</p><p></p><p>Soooo, the girl I used to date at sixteen who realized she was gay should thank me and give me credit for that? Because I'll be honest I don't think so. I mean, WotC didn't necessarily put Larian off licenced IP for life, and some things you just work out about yourself, rather than them being causal, but it certainly wasn't so great a relationship that Larian wanted to continue it.</p><p></p><p>So neither of those things seem creditable at first glance.</p><p></p><p>I think the best we can say about WotC is essentially what Swen's said:</p><p></p><p>1) WotC had (very much past tense) a good relationship with Larian once they finally decided to let them do BG3.</p><p></p><p>2) WotC didn't do like GW or the like did and tightly and annoyingly monitor their "lore" to the point of inconveniencing the company. This is an assumption, based on Larian not complaining even jokingly about this, and also a bunch of the lore in the game being kind of rubbish, if we're honest - a bunch is stellar, too - but it's just like one of us writing a campaign for a setting we "know" - there are bits of lore we know well, and bits we don't. Tight lore monitoring might have "fixed" that, but what's the real gain?</p><p></p><p>3) WotC didn't drive Larian away after the game was done, despite his comments being hard to read otherwise. Presumably Hasbro did, though.</p><p></p><p></p><p>Yeah Swen was like "Oh, this stuff isn't 'cut content'" but he never really explained why if it's not "cut content", there was an absolute ton of stuff found in the files which showed the Upper City was originally intended to be a place you could go, with encounters, adventures, and so on. It's always a bit difficult to address this because what actually is "cut content"? To hear game designers talk (even ones I respect), there's no such thing, nothing has ever been cut from any game ever, except if it was bad, always it was never intended for release, but inexplicably developed anyway. And I just put that down to feeling they have to be defensive in order to survive in the modern environment of soundbites and gotchas. It's pretty clear Larian cut and revised a ton of BG3, and quite late on, too. It's actually amazing that the later-game is as well put-together as it is.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9299254, member: 18"] For what? Not ruining it? No. Larian approached WotC, made a detailed proposal to make a BG3, and WotC then sat on that, for I believe 2 years, seeing if they got a better offer, and IIRC, even approached other games companies to do a BG3, before "settling" for Larian - now I have no doubt Mearls was genuinely excited about it, but this not something creditable. Soooo, the girl I used to date at sixteen who realized she was gay should thank me and give me credit for that? Because I'll be honest I don't think so. I mean, WotC didn't necessarily put Larian off licenced IP for life, and some things you just work out about yourself, rather than them being causal, but it certainly wasn't so great a relationship that Larian wanted to continue it. So neither of those things seem creditable at first glance. I think the best we can say about WotC is essentially what Swen's said: 1) WotC had (very much past tense) a good relationship with Larian once they finally decided to let them do BG3. 2) WotC didn't do like GW or the like did and tightly and annoyingly monitor their "lore" to the point of inconveniencing the company. This is an assumption, based on Larian not complaining even jokingly about this, and also a bunch of the lore in the game being kind of rubbish, if we're honest - a bunch is stellar, too - but it's just like one of us writing a campaign for a setting we "know" - there are bits of lore we know well, and bits we don't. Tight lore monitoring might have "fixed" that, but what's the real gain? 3) WotC didn't drive Larian away after the game was done, despite his comments being hard to read otherwise. Presumably Hasbro did, though. Yeah Swen was like "Oh, this stuff isn't 'cut content'" but he never really explained why if it's not "cut content", there was an absolute ton of stuff found in the files which showed the Upper City was originally intended to be a place you could go, with encounters, adventures, and so on. It's always a bit difficult to address this because what actually is "cut content"? To hear game designers talk (even ones I respect), there's no such thing, nothing has ever been cut from any game ever, except if it was bad, always it was never intended for release, but inexplicably developed anyway. And I just put that down to feeling they have to be defensive in order to survive in the modern environment of soundbites and gotchas. It's pretty clear Larian cut and revised a ton of BG3, and quite late on, too. It's actually amazing that the later-game is as well put-together as it is. [/QUOTE]
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