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No More Baldur's Gate From Larion: Team Is 'Elated'
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<blockquote data-quote="Ruin Explorer" data-source="post: 9299653" data-attributes="member: 18"><p>Calling Act 2 "really short" is a bit misleading - it's extremely quick <em>once you know what you're doing</em>, but when you play through it the first time? And you're being cautious, and reading everything, and talking to all the NPCs and getting involved in things, and having to come up with plans, it's longer a lot of entire other games - including some RPGs!</p><p></p><p>But certainly on HM I'm most of the way through act 2 now, and it is interesting how, when you know where everything is, how it works, and so, you can really blaze through it. It is smaller than act 1 or act 3.</p><p></p><p>Sure but as [USER=6716779]@Zardnaar[/USER] correctly says, at least 6 times in 10, cut content that's still partially in the game was cut because they ran out of time. The other 4/10 is usually most a not time-related, but down to some kind serious change in the plot.</p><p></p><p>BG3 has both in spades - there was a ton of stuff that was obviously cut when the plot changes re: Daisy and the tadpoles were made, or when Wyll was redone - but there's also a lot of stuff that was pretty clearly being worked on, then got abandoned, and seems in-line with the main plot. It's not unusual at all, but I am skeptical of claims that all cut content was cut because it wasn't working story-wise or the like, or even that a significant amount was. Most cut content that "wasn't working", in my experience, was more literally not working - i.e. unfinished.</p><p></p><p>Yeah Skyrim also has both, and it has content that, when re-added, suddenly makes the game make a huge amount more sense, but you can tell they cut it - not because it was just "bad" or something - it's not - but rather because they couldn't get it to work reliably, in an already hugely, insanely buggy game (people forget just how bad Skyrim was at release, especially not on PC).</p><p></p><p>The Civil War questline is the main one - it definitely got cut for time rather than for being "bad" or something - but it was flatly unfinished - they'd got like, maybe 70% of the way through getting it working. Even the mod, which has been worked on for a very long time, isn't like, reliable. So there was a legit reason to cut it, but they certainly didn't manage to replace it with anything that made the same kind of sense.</p><p></p><p>Skyrim is also kind of funny because it seems like there are several quests which were cut, for like, no apparent reason - they work, they don't interfere with any of the rest of the game, they're just minor quests, and it's hard to say whether they were intentionally cut at all, or in the hideous mess that is Skyrim, were they just disabled and no-one re-enabled them?</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9299653, member: 18"] Calling Act 2 "really short" is a bit misleading - it's extremely quick [I]once you know what you're doing[/I], but when you play through it the first time? And you're being cautious, and reading everything, and talking to all the NPCs and getting involved in things, and having to come up with plans, it's longer a lot of entire other games - including some RPGs! But certainly on HM I'm most of the way through act 2 now, and it is interesting how, when you know where everything is, how it works, and so, you can really blaze through it. It is smaller than act 1 or act 3. Sure but as [USER=6716779]@Zardnaar[/USER] correctly says, at least 6 times in 10, cut content that's still partially in the game was cut because they ran out of time. The other 4/10 is usually most a not time-related, but down to some kind serious change in the plot. BG3 has both in spades - there was a ton of stuff that was obviously cut when the plot changes re: Daisy and the tadpoles were made, or when Wyll was redone - but there's also a lot of stuff that was pretty clearly being worked on, then got abandoned, and seems in-line with the main plot. It's not unusual at all, but I am skeptical of claims that all cut content was cut because it wasn't working story-wise or the like, or even that a significant amount was. Most cut content that "wasn't working", in my experience, was more literally not working - i.e. unfinished. Yeah Skyrim also has both, and it has content that, when re-added, suddenly makes the game make a huge amount more sense, but you can tell they cut it - not because it was just "bad" or something - it's not - but rather because they couldn't get it to work reliably, in an already hugely, insanely buggy game (people forget just how bad Skyrim was at release, especially not on PC). The Civil War questline is the main one - it definitely got cut for time rather than for being "bad" or something - but it was flatly unfinished - they'd got like, maybe 70% of the way through getting it working. Even the mod, which has been worked on for a very long time, isn't like, reliable. So there was a legit reason to cut it, but they certainly didn't manage to replace it with anything that made the same kind of sense. Skyrim is also kind of funny because it seems like there are several quests which were cut, for like, no apparent reason - they work, they don't interfere with any of the rest of the game, they're just minor quests, and it's hard to say whether they were intentionally cut at all, or in the hideous mess that is Skyrim, were they just disabled and no-one re-enabled them? [/QUOTE]
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