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<blockquote data-quote="Kae'Yoss" data-source="post: 3042448" data-attributes="member: 4134"><p>Ugh. *claws out eyes*</p><p></p><p></p><p></p><p>That's called Nostalgia. Nasty ailment, makes you think things were better "back in the day". The only cure is to give in to it, play some OD&D, realise that it sucks, and learn to really appreciate d20. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p></p><p></p><p>Funnily enough, there's also people who say that D&D is too fixated on its own brand of fantasy. There's no pleasing everyone.</p><p></p><p></p><p></p><p>"Silly Player! D&D is not for you, it's for DMs!"</p><p></p><p>I only ever had one player who thought he was entitled to play whatever he wants with the rules he wanted. After I removed him from the game (I was not the only one who wanted him out, by the way - he wasn't exactly friendly), it was cool. </p><p></p><p>I read how DM after DM comes here to complain that the players are in open rebellion. With the exception mentioned above, I never encountered it. At the beginning of the campaign, I set the ground rules, I tell them what's in and what's out and that I reserve the right to ban stuff if I see it being a problem. My players never come to me and demand to be able to use this feat or that PrC. They request here and there, and if I don't see no balance issues or it not fitting into the campaign or campaign setting, I usually allow it.</p><p></p><p></p><p></p><p>Mostly gone and good riddance to them. What is that? You create a character, play him for months, get attached to it, never make any glaring errors, and then he dies because the DM thought that he should incorporate a feature that will kill certain players 60% of the time? Sure, if the DM somehow needs that satisfaction, he can go ahead and put 20 of them into each game session.</p><p></p><p></p><p></p><p>You never heard about B.A.D.D., did you?</p><p></p><p></p><p></p><p>Thanks for the warning. Saves me the trouble of kicking you out should you have ever attended my game, or me leaving should you have ever DMed a game I play in.</p><p></p><p></p><p>Personally, I play with people I call friends. I usually like them to stay my friends.</p><p></p><p></p><p></p><p>You know, you can do that without making an enemy out of your players.</p><p></p><p></p><p></p><p>Competitive? That's no fun. There's to possiblilities: The DM is being competitive and the player characters all die in every single encounter, or the players get challenged properly and the DM aims to challenge them properly, not compete against them.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3042448, member: 4134"] Ugh. *claws out eyes* That's called Nostalgia. Nasty ailment, makes you think things were better "back in the day". The only cure is to give in to it, play some OD&D, realise that it sucks, and learn to really appreciate d20. :p Funnily enough, there's also people who say that D&D is too fixated on its own brand of fantasy. There's no pleasing everyone. "Silly Player! D&D is not for you, it's for DMs!" I only ever had one player who thought he was entitled to play whatever he wants with the rules he wanted. After I removed him from the game (I was not the only one who wanted him out, by the way - he wasn't exactly friendly), it was cool. I read how DM after DM comes here to complain that the players are in open rebellion. With the exception mentioned above, I never encountered it. At the beginning of the campaign, I set the ground rules, I tell them what's in and what's out and that I reserve the right to ban stuff if I see it being a problem. My players never come to me and demand to be able to use this feat or that PrC. They request here and there, and if I don't see no balance issues or it not fitting into the campaign or campaign setting, I usually allow it. Mostly gone and good riddance to them. What is that? You create a character, play him for months, get attached to it, never make any glaring errors, and then he dies because the DM thought that he should incorporate a feature that will kill certain players 60% of the time? Sure, if the DM somehow needs that satisfaction, he can go ahead and put 20 of them into each game session. You never heard about B.A.D.D., did you? Thanks for the warning. Saves me the trouble of kicking you out should you have ever attended my game, or me leaving should you have ever DMed a game I play in. Personally, I play with people I call friends. I usually like them to stay my friends. You know, you can do that without making an enemy out of your players. Competitive? That's no fun. There's to possiblilities: The DM is being competitive and the player characters all die in every single encounter, or the players get challenged properly and the DM aims to challenge them properly, not compete against them. [/QUOTE]
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