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<blockquote data-quote="drothgery" data-source="post: 3043175" data-attributes="member: 360"><p>My idea, more fully fleshed out, was</p><p>- all casters use an MP system based on XPH psionics</p><p>- all classes have a magic rating (there's just one MP chart; even fighters get MP, though they can't use it without taking feats for channeling ki or raging or Tome of Battle manuever-esque stuff)</p><p>- either casters have a small list where they get everything (beguiler, duskblade, cleric) or they have spellbooks and a 'spells readied' mechanic (archivist, priest, wizard, theurge)</p><p>- every class would have a 'thing' that they do really well</p><p>- d4 HDs and 2 skill point/level classes would go away</p><p></p><p>archivist - access to all divine spells, full magic rating, spellbook/readied spells, 6 skill points/level, divine knowledge-esque abilites, 1/2 BAB, d6 HPs, light armor, simple weapons</p><p></p><p>beguiler - limitted set of arcane spells (mostly illusion and enchantment), 3/4 magic rating, knows all class spells, 6 skill points/level, stealth/magic and/or social/magic abilities, 3/4 BAB, d6 HPs, light armor, simple weapons</p><p></p><p>cleric - limitted set of divine spells (including spells by deity); mostly buff spells and healing, 3/4 magic rating, knows all class spells + all deity spells, holy warrior special abilities by deity/alignment, 3/4 BAB, d8 HPs, heavy armor, simple weapons + deity's favored weapon, 4 skill points/level</p><p></p><p>duskblade - limitted set of arcane spells (mostly touch attack spells), 3/4 magic rating, knows all class spells, 4 skill points/level, warrior mage special abilities, full BAB, d8 HPs, light armor, martial weapons</p><p></p><p>fighter - no spells, 1/4 magic rating, 4 skill points/level, warrior special abilities (i.e. lots of combat feats), full BAB, d10 HPs, heavy armor, martial weapons</p><p></p><p>priest - access to all divine spells, full magic rating, spellbook/readied spells, 4 skill points/level, "white mage" special abilities + special abilities by deity/alignment, 1/2 BAB, d6 HPs, light armor, simple weapons</p><p></p><p>rogue - no spells, 1/4 magic rating, 8 skill points/level, stealth/skill special abilities, 3/4 BAB, d8 HPs, light armor, simple weapons, light martial weapons</p><p></p><p>swashbuckler - no spells, 1/4 magic rating, 6 skill points/level, "light fighter" and "courtier" special abilities, light armor, martial weapons, full BAB, d8 HPs</p><p></p><p>theurge - access to all spells, full magic rating, spellbook/readied spells, 4 skill points/level, no special abilities beyond spells, d6 HPs, 1/2 BAB</p><p></p><p>wizard - access to all arcane spells, full magic rating, spellbook/readied spells, 4 skill points/level, "mage" special abilities (familiar, item creation, metamagic, etc.), d6 HPs, 1/2 BAB</p></blockquote><p></p>
[QUOTE="drothgery, post: 3043175, member: 360"] My idea, more fully fleshed out, was - all casters use an MP system based on XPH psionics - all classes have a magic rating (there's just one MP chart; even fighters get MP, though they can't use it without taking feats for channeling ki or raging or Tome of Battle manuever-esque stuff) - either casters have a small list where they get everything (beguiler, duskblade, cleric) or they have spellbooks and a 'spells readied' mechanic (archivist, priest, wizard, theurge) - every class would have a 'thing' that they do really well - d4 HDs and 2 skill point/level classes would go away archivist - access to all divine spells, full magic rating, spellbook/readied spells, 6 skill points/level, divine knowledge-esque abilites, 1/2 BAB, d6 HPs, light armor, simple weapons beguiler - limitted set of arcane spells (mostly illusion and enchantment), 3/4 magic rating, knows all class spells, 6 skill points/level, stealth/magic and/or social/magic abilities, 3/4 BAB, d6 HPs, light armor, simple weapons cleric - limitted set of divine spells (including spells by deity); mostly buff spells and healing, 3/4 magic rating, knows all class spells + all deity spells, holy warrior special abilities by deity/alignment, 3/4 BAB, d8 HPs, heavy armor, simple weapons + deity's favored weapon, 4 skill points/level duskblade - limitted set of arcane spells (mostly touch attack spells), 3/4 magic rating, knows all class spells, 4 skill points/level, warrior mage special abilities, full BAB, d8 HPs, light armor, martial weapons fighter - no spells, 1/4 magic rating, 4 skill points/level, warrior special abilities (i.e. lots of combat feats), full BAB, d10 HPs, heavy armor, martial weapons priest - access to all divine spells, full magic rating, spellbook/readied spells, 4 skill points/level, "white mage" special abilities + special abilities by deity/alignment, 1/2 BAB, d6 HPs, light armor, simple weapons rogue - no spells, 1/4 magic rating, 8 skill points/level, stealth/skill special abilities, 3/4 BAB, d8 HPs, light armor, simple weapons, light martial weapons swashbuckler - no spells, 1/4 magic rating, 6 skill points/level, "light fighter" and "courtier" special abilities, light armor, martial weapons, full BAB, d8 HPs theurge - access to all spells, full magic rating, spellbook/readied spells, 4 skill points/level, no special abilities beyond spells, d6 HPs, 1/2 BAB wizard - access to all arcane spells, full magic rating, spellbook/readied spells, 4 skill points/level, "mage" special abilities (familiar, item creation, metamagic, etc.), d6 HPs, 1/2 BAB [/QUOTE]
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