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<blockquote data-quote="Kae'Yoss" data-source="post: 3044668" data-attributes="member: 4134"><p>Then do away with the barbarian class, introduce rage as a racial feature, or turn it into a PrC.</p><p></p><p></p><p></p><p>It's not like I was saying that it should be a piece of cake. I didn't say that the players shouldn't come up with a decent description, but making arbitrary limits isn't the way to go, either. The human teacher could be a traitor, outcast, or similar.</p><p></p><p>Two races at war, and two friends from different sides working together, hunted by both - don't tell me you never heard that.</p><p></p><p></p><p></p><p>What If I took it? I was lucky, or powerful, or found a traitor, or whatever. I could come up with a good story.</p><p></p><p></p><p></p><p>Are we talking about the same game? I'm talking about Dungeons and Dragons Third Edition Revised, often called "D&D 3.5e" for short.</p><p></p><p>You seem to think that you can't have a middle ground. Either everyone loves everyone else, and it's one big Care Bear d20, or the ruleset itself is acting racist. </p><p></p><p></p><p></p><p>Let me explain it to you: Virtually every restriction is arbitrary in a base class. They represent very general roles to fill. For roles special to some races or organizations or whatever, use PrCs</p><p></p><p></p><p></p><p>Tools, not rules. 3e is built on that principle. No more dumb restrictions "because", only choice - and consequence. </p><p></p><p></p><p></p><p>I'd go on about overcoming all the odds and stuff like that, but this tires me. I think we have to agree to disagree. You seem to like AD&D's restrictive rules very much, which I always considered lazy.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3044668, member: 4134"] Then do away with the barbarian class, introduce rage as a racial feature, or turn it into a PrC. It's not like I was saying that it should be a piece of cake. I didn't say that the players shouldn't come up with a decent description, but making arbitrary limits isn't the way to go, either. The human teacher could be a traitor, outcast, or similar. Two races at war, and two friends from different sides working together, hunted by both - don't tell me you never heard that. What If I took it? I was lucky, or powerful, or found a traitor, or whatever. I could come up with a good story. Are we talking about the same game? I'm talking about Dungeons and Dragons Third Edition Revised, often called "D&D 3.5e" for short. You seem to think that you can't have a middle ground. Either everyone loves everyone else, and it's one big Care Bear d20, or the ruleset itself is acting racist. Let me explain it to you: Virtually every restriction is arbitrary in a base class. They represent very general roles to fill. For roles special to some races or organizations or whatever, use PrCs Tools, not rules. 3e is built on that principle. No more dumb restrictions "because", only choice - and consequence. I'd go on about overcoming all the odds and stuff like that, but this tires me. I think we have to agree to disagree. You seem to like AD&D's restrictive rules very much, which I always considered lazy. [/QUOTE]
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