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<blockquote data-quote="Kae'Yoss" data-source="post: 3045966" data-attributes="member: 4134"><p>So wizardry never picks a dwarf, even though they're better suited to be wizards than sorcerers, with their low charisma and all? No dwarf can be studious enough to try at wizardry?</p><p></p><p>You call it flavour, I call it overly stereotyping. It degrades into a computer game, where you can only choose "the dwarf", "the fighter", or "the sorceress".</p><p></p><p></p><p></p><p>I like a more plausible approach: The humanoid races have tendencies, no enforced behaviour.</p><p></p><p>But then again, in my campaigns not all dwarves are anti-social racists who can't do nothing but kill and make weapons and armour, my halflings aren't all thieves, my elves aren't all arrogant supremists, and my gnomes don't tend to blow themsevles up twice per day.</p><p></p><p>But to each his own.</p><p></p><p></p><p></p><p>Have you read my posts? It's not "just" allowing everyting. Players still have to do viable character concepts that fit into the campaign. Dwarf wizard might not be a common occurance, and they have to come up with reasons for their preference, they have to explain how they deal with others of their race (and how others deal with them - and they can't just say that even though the clan they're from is extremely prejudiced, they made an exception for them), but I don't just say "I can't think of a reason a dwarf would be a wizard after half-heartedly thinking about it for two seconds, so Instead of engaging my brain I just forbid you to."</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3045966, member: 4134"] So wizardry never picks a dwarf, even though they're better suited to be wizards than sorcerers, with their low charisma and all? No dwarf can be studious enough to try at wizardry? You call it flavour, I call it overly stereotyping. It degrades into a computer game, where you can only choose "the dwarf", "the fighter", or "the sorceress". I like a more plausible approach: The humanoid races have tendencies, no enforced behaviour. But then again, in my campaigns not all dwarves are anti-social racists who can't do nothing but kill and make weapons and armour, my halflings aren't all thieves, my elves aren't all arrogant supremists, and my gnomes don't tend to blow themsevles up twice per day. But to each his own. Have you read my posts? It's not "just" allowing everyting. Players still have to do viable character concepts that fit into the campaign. Dwarf wizard might not be a common occurance, and they have to come up with reasons for their preference, they have to explain how they deal with others of their race (and how others deal with them - and they can't just say that even though the clan they're from is extremely prejudiced, they made an exception for them), but I don't just say "I can't think of a reason a dwarf would be a wizard after half-heartedly thinking about it for two seconds, so Instead of engaging my brain I just forbid you to." [/QUOTE]
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