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<blockquote data-quote="M.L. Martin" data-source="post: 5202667" data-attributes="member: 4086"><p>IMO, one of the key reasons for SWSE's ending may be that it's a WotC RPG.</p><p></p><p> The problem with doing an RPG project at WotC, from what I've gathered, is that you've got to have a very good reason to devote RPG development time and resources to a project that's not D&D. D&D is simply so big and so successful that even second-tier material for it is likely to do better for you than first-tier material for any other product line.</p><p></p><p> Now, Star Wars is probably big enough, and the overlap with D&D probably minimal enough, that you could get the first-tier products out there and do pretty well. This is, of course, a relative term--'pretty well' for WotC would be 'we never <em>dreamed</em> of numbers like this' for any other RPG company, even White Wolf or Paizo. Once you've got the core niches covered and are looking at more 'second-tier' products, though, producing SW material is no longer an efficient use of resources. The products would probably still sell well, but not <em>as</em> well as they'd need to in order to justify taking resources that could be used on D&D.</p><p></p><p> Between that and the license costs, I can see why WotC elected not to continue. I'm somewhat disappointed, but it doesn't appear that we left any major niches uncovered or lost out on promised products like we did the first time around, or like Marvel SAGA fans did when WotC killed <em>that</em> line on short notice.</p></blockquote><p></p>
[QUOTE="M.L. Martin, post: 5202667, member: 4086"] IMO, one of the key reasons for SWSE's ending may be that it's a WotC RPG. The problem with doing an RPG project at WotC, from what I've gathered, is that you've got to have a very good reason to devote RPG development time and resources to a project that's not D&D. D&D is simply so big and so successful that even second-tier material for it is likely to do better for you than first-tier material for any other product line. Now, Star Wars is probably big enough, and the overlap with D&D probably minimal enough, that you could get the first-tier products out there and do pretty well. This is, of course, a relative term--'pretty well' for WotC would be 'we never [i]dreamed[/i] of numbers like this' for any other RPG company, even White Wolf or Paizo. Once you've got the core niches covered and are looking at more 'second-tier' products, though, producing SW material is no longer an efficient use of resources. The products would probably still sell well, but not [i]as[/i] well as they'd need to in order to justify taking resources that could be used on D&D. Between that and the license costs, I can see why WotC elected not to continue. I'm somewhat disappointed, but it doesn't appear that we left any major niches uncovered or lost out on promised products like we did the first time around, or like Marvel SAGA fans did when WotC killed [i]that[/i] line on short notice. [/QUOTE]
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