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No Prebuff - Round 1 - Damage Rankings
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<blockquote data-quote="Esker" data-source="post: 7815278" data-attributes="member: 6966824"><p>Probably not quite what you have in mind, but so far I've gotten to 274.1 for one turn per day at 20th level with a Tiefling Fighter 2 / Hexblade 1 / Draconic Sorcerer 17.</p><p></p><p>Take Flames of Phlegethos and Elemental Adept (Fire), and get CHA to 20.</p><p></p><p>Bonus Action: Hexblade's Curse</p><p></p><p>Action: Meteor Swarm (Heightened and Empowered, rerolling all 1-3s w/ empowered, then rerolling 1s again for the fire part using Flames of Phlegethos, then treating any remaining 1s as 2s using Elemental Adept)</p><p></p><p>Action Surge: 8th level Disintegrate (Heightened and Empowered).</p><p></p><p>Of course Meteor Swarm has a massive friendly fire problem.</p><p></p><p>[SPOILER="Math"]</p><p>We assume a 65% chance of failing saves, but with heightened spell that goes up to 87.75%.</p><p></p><p>Meteor Swarm does 20d6+11 fire, 20d6 bludgeoning to the main target, half on save (+5 comes from Draconic Sorcerer's Elemental Affinity feature, which adds CHA mod to one damage roll for any fire damage spell, and +6 against one target from Hexblade's Curse).</p><p></p><p>Disintegrate upcast to 8th does 16d6+46 force, nothing on a save.</p><p></p><p>Assuming we use empowered spell to reroll all d6s that come up 1,2 or 3, each d6 roll starts out worth 4.25 points of damage on average (1/2 * 3.5 + 1/6 * 4 + 1/6 * 5 + 1/6 * 6).</p><p></p><p>Flames of Phlegethos lets us reroll any remaining ones. On average, 1/12 of the d6s will be 1s after rerolling for empowered spell. Rerolling these and applying Elemental Adept to treat any 1s that remain as 2s nets us (3.5 + 1/6) - 1 extra damage per 1 rolled. So d6s for fire are worth 4.25 + 1/12 * ((3.5 + 1/6) - 1) = 4.4722222...</p><p></p><p>So, all together we have 36d6 bludgeoning and force (= 36 * 4.25 = 153), 20d6 fire (= 20 * 4.47222 = 89.44444), and 57 static damage, for a total of 299.44444 on failed saves, with a 87.75% chance of a failed save. On a successful save (12.25% chance), meteor swarm still does half damage, or 0.5 * (20 * 4.25 + 20 * 4.4722222 + 11) = 92.7222</p><p></p><p>Total: 0.8775 * 299.4444 + 0.1225 * 92.7222 = <strong>274.1</strong></p><p></p><p>Of course, the two feats aren't really adding all that much here. Without them we still get</p><p></p><p>0.875 * (56 * 4.25 + 40 + 11) + 0.125 * 0.5 * (40 * 4.25 + 11) = <strong>264.2</strong></p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Esker, post: 7815278, member: 6966824"] Probably not quite what you have in mind, but so far I've gotten to 274.1 for one turn per day at 20th level with a Tiefling Fighter 2 / Hexblade 1 / Draconic Sorcerer 17. Take Flames of Phlegethos and Elemental Adept (Fire), and get CHA to 20. Bonus Action: Hexblade's Curse Action: Meteor Swarm (Heightened and Empowered, rerolling all 1-3s w/ empowered, then rerolling 1s again for the fire part using Flames of Phlegethos, then treating any remaining 1s as 2s using Elemental Adept) Action Surge: 8th level Disintegrate (Heightened and Empowered). Of course Meteor Swarm has a massive friendly fire problem. [SPOILER="Math"] We assume a 65% chance of failing saves, but with heightened spell that goes up to 87.75%. Meteor Swarm does 20d6+11 fire, 20d6 bludgeoning to the main target, half on save (+5 comes from Draconic Sorcerer's Elemental Affinity feature, which adds CHA mod to one damage roll for any fire damage spell, and +6 against one target from Hexblade's Curse). Disintegrate upcast to 8th does 16d6+46 force, nothing on a save. Assuming we use empowered spell to reroll all d6s that come up 1,2 or 3, each d6 roll starts out worth 4.25 points of damage on average (1/2 * 3.5 + 1/6 * 4 + 1/6 * 5 + 1/6 * 6). Flames of Phlegethos lets us reroll any remaining ones. On average, 1/12 of the d6s will be 1s after rerolling for empowered spell. Rerolling these and applying Elemental Adept to treat any 1s that remain as 2s nets us (3.5 + 1/6) - 1 extra damage per 1 rolled. So d6s for fire are worth 4.25 + 1/12 * ((3.5 + 1/6) - 1) = 4.4722222... So, all together we have 36d6 bludgeoning and force (= 36 * 4.25 = 153), 20d6 fire (= 20 * 4.47222 = 89.44444), and 57 static damage, for a total of 299.44444 on failed saves, with a 87.75% chance of a failed save. On a successful save (12.25% chance), meteor swarm still does half damage, or 0.5 * (20 * 4.25 + 20 * 4.4722222 + 11) = 92.7222 Total: 0.8775 * 299.4444 + 0.1225 * 92.7222 = [B]274.1[/B] Of course, the two feats aren't really adding all that much here. Without them we still get 0.875 * (56 * 4.25 + 40 + 11) + 0.125 * 0.5 * (40 * 4.25 + 11) = [B]264.2[/B] [/SPOILER] [/QUOTE]
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